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#1 |
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Join Date: Dec 2011
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Exactly what it says in the title. Is there any way to make Innate Attacks into disadvantages? I want to create a character who is always spewing poison from his mouth and I made it as an advantage, but it seems weird to have something that hinders everyone around me (I'm immune to poison) COST me points rather than net me some.
Here's how I made it. Uncontrollable Breath (2D poison innate attack): 34 points Persistent with Permanent Extended Duration (mitigated by putting on a special mask I own, which makes it all disappear instantly) Respiratory Agent Drifting Cyclic (1 sec) Always On |
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#2 |
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Join Date: Nov 2008
Location: Yukon, OK
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You can tack a nuiscance effect on that but really the way to go is to pickup disadvanteges like OPH or something.
__________________
My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
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#3 | |
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Join Date: Dec 2011
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Quote:
Also, as a side note, would my mask have to be signature gear if it was the only mask that stops my poison how it does? Last edited by Finalsora811; 01-24-2013 at 11:49 PM. |
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#4 |
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Join Date: Dec 2007
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Why would you expect that to net you some points? You got the discount for Always On w/Mitigator. It's a good reason for a stigma or reputation though.
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#5 |
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Join Date: Dec 2011
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It seems like unless I'm traveling alone or my whole group has immunity to poison, this hinders my group as well as my enemies. Therefore, I don't think it should cost my points. It's not like I'm complaining that I don't have the points to spend, it just seems weird to me.
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#6 | |
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Join Date: Nov 2008
Location: Yukon, OK
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Quote:
Especially since you can control;l it so well with a mitigator. Getting points back from related disadvantages is fine but every game you can buy something like that it would cost points. Look at it another way. If a powerful attack gave you points because it was inconvenient then a lot of villain would have more points to spend and be tougher.
__________________
My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
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#7 | |
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Join Date: Dec 2007
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Quote:
But you can't get Persistent unless you get Area. |
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#8 |
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Join Date: Dec 2009
Location: Caxias do Sul, Brazil
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Put a odious personal habits(kills people around me, -3 reaction)(-15 points).
But since a power like that can be used to kill so much in combat, it can't be a disadvantage. What you character have is this: http://tvtropes.org/pmwiki/pmwiki.ph...sedWithAwesome |
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#9 |
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Join Date: Jan 2011
Location: Chelyabinsk, Russia
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It seems you interpret Persistent wrong. It only provides duration for already spewed poison, not for new instances from you breath.
So, I'd say it's Toxic Attack 2d (Melee, Reach C, -30%, Aura +80%, Area Effect (2 yards) +50%, Always On -40%, Respiratory Agent +50%, Persistent +40%, Drifting +20%, Cyclic 1sec*2 cycles +100%, Pact: Disadvantage set -8%) [29] Disadvantage set: Bad Smell + Lifebane (Mitigator: Mask -60%) [-8] Total: [21] If your Mask is unique and you can't get one fast, then Mitigator becomes -50% for Disads [-10] and total of [19] (since 2% makes no difference for 8 base cost of IA). All social disadvantages (Stigmas, Reputations, OPH and other) seem inappropriate for Pact/Mitigator so they are omitted here but you're free to choose ones.
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| Tags |
| disadvantage, innate attack |
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