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#1 |
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Join Date: Mar 2006
Location: Iceland*
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It's a lot more effective than using knives.
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Za uspiekh nashevo beznadiozhnovo diela! |
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#2 |
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Join Date: Jan 2006
Location: Central Europe
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In what way would grenades which have to be within a metre of the target when they go off and can only ever injure one person be more effective than swords, javelins, and bows?
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"It is easier to banish a habit of thought than a piece of knowledge." H. Beam Piper This forum got less aggravating when I started using the ignore feature |
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#3 |
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Join Date: Mar 2006
Location: Iceland*
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Because swords, javelins and arrows from bows have be within the target to be effective and the likelihood of them harming more than one target in an attack is not much higher. Not to mention that it's far harder to become expert in their use than it is to learn to lob a pebble or baseball within a meter of someone. Or just aim a user-friendly GL.
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Za uspiekh nashevo beznadiozhnovo diela! |
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#4 | ||
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Join Date: Jul 2009
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Oh boy oh boy, that was fast!
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Raw feedstock for nanofabricators would come in many varieties, but it would be quite universal. A 2 lb. tube of generic paste would probably be all you need to fabricate a simple object such as a 2-lb. pistol. Electronics might require more expensive feedstock. Plot-device phlebotinum (like contragravity boosters, reactionless drives and FTL jumps) and extremely complex stuff (neural implants) couldn't be made at home, and may require specialized feedstock and better-than-commercially-available nanofabricators. But for most consumer goods, you purchase a license (or you don't, if you know what I mean), stick the blueprint into your home or neighborhood fabricator and build yourself a nice couch. I assumed fusion (specifically, Deuterium/Helium-3 reactions) would provide enough power. Gas giants are a common sight, judging by the number discovered so far, and even just one would provide thousands of years of fuel. Raw materials could be mined from moons and asteroids, yeah. For no other reason than keeping computers familiar to us puny 21st century people, I decided to stall computing a bit in comparison to other technologies. So, computers are conservatively TL11. Processing power has reached a plateau long ago; it's impressive by our standards, but not outlandish or revolutionary. AIs are nonvolitional at best; the most sophisticated ones may superficially seem sapient, but they aren't. Drones, AI assistants, and maintenance bots are all common, and considered personal property. Quantum computers aren't consumer goods, and are reserved for mainframes. Communication has advanced, however, so most people don't bother with hard drives - they rent a gajillion petabytes from a local provider and access them remotely. UIs have greatly improved: keyboards and screens have been replaced with augmented-reality glasses or eye-implants, controlled with hand & eye movements, voice commands and (for those with the proper cybernetics) even thoughts. One can immerse himself completely in a multitude of digital worlds. People send and receive huge amounts of data directly from their brains, to the point where it resembles digital telepathy. They can also share memories, sensations and feelings between each other, and messages may have "subjective runtimes" - you experience a week inside, but a small amount passes in real time. Of course, one needs heavy cognitive augmentation to reap all of these fruits of progress. In essence, think of Iain M. Banks' Culture series, only the eponymous Culture is somewhat less advanced, less stable, more fragmented, and largely leaderless - it's a good model for about half of humanity in the setting. Regarding that last part about powerful weapons, I assumed one couldn't exactly field something that would reliably cause 80+ damage and still be man-portable, convenient, accurate and have multiple uses. Sure, you can blow someone apart with a thermobaric missile regardless of his barrier, but unless you can make Bulk -4 weapons that shoot such missiles, preferably more than one at a time, you're don't have a viable individual weapon. Last edited by Seneschal; 01-20-2013 at 12:07 PM. Reason: grammar |
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#5 | |
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Join Date: Mar 2006
Location: Iceland*
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*+1 per die.
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Za uspiekh nashevo beznadiozhnovo diela! |
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#6 | |
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Join Date: Aug 2007
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You don't use Thermobaric warheads insde space habitats. Expecially not ones you want to capture intact.
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Fred Brackin |
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#7 | ||
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Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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EDIT: Also, even with epic, conformal shields that stop everything dead except very slow things: Limpet mines. (So, IMO, my solution would be not to worry excessively much about the "realism" of your setting. I can't remember any grenades being on offer in Dune, for example, so don't offer any grenades in your game. Realistic? No. But not everyone needs diamond-hard SF)
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My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. |
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#8 | |
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Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Dismantling setting assumptions is something we do around here.
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I shoot you and get three hits the first round, 21d damage, average 74. Your DR100 barrier has 26 points left. Next turn, it recovers 10 points, giving it 36. I shoot you again, and get three more hits. The first knocks 24 off, leaving 12, the second does 25 so 13 get through, and inflict 18 points of damage after the wounding modifier, the third one is against no DR and does you 36 after wounding modifier. I appreciate that this isn't rule-of-cool, but you do need some in-setting reason why it doesn't work or won't be done. Edit: Notes: I've taken average damage and rounded the half up and down on alternate hits. Please note that I have not used any of the fancy UT options like ETC - they just make it easier. Last edited by johndallman; 01-20-2013 at 01:57 PM. |
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#9 | |
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Join Date: Jul 2009
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Still, even with that weapon, six shots were needed instead of one. And getting six shots in a row on target, especially from a weapon with such high Rcl, isn't easy. Even if range penalties are low, as they would be indoors, the target could act on its turn without shock penalty, and disappear behind the corner. In either case, "one-shot kill" becomes a myth. Even without ETC and ETK (which I don't plan on using; I don't see how they could increase damage without dislocating the user's shoulder, they strike me as gamey "bonuses" for a higher TL), ablative DR seems to be weak against high-volume-of-fire weapons. I previously toyed with the thought of using single-use metalstorm weapons that would be discarded immediately after whittling down an opponent's barrier before closing in for the kill, but metalstorm doesn't work well in small arms. |
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#10 |
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Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Given nanofabrication, the society needs matter, which it presumably gets from moons, asteroid belts and other shallow gravity wells, and energy. Is that fusion, solar, or what? Can a primary power source be small enough to carry? Without that, simply running an opponent's power supply down seems to be a good tactic.
What is there in the way of computing, AI and robots? Presumably there are social controls on using large enough explosions to just kill someone through the DR of a personal barrier? Using a lot of small explosions or a machine gun to chew through the ablative DR looks very possible at present. Last edited by johndallman; 01-20-2013 at 11:04 AM. Reason: spelling |
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| Tags |
| dune, force shields, sci-fi, space opera |
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