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Join Date: Dec 2007
Location: Brooklyn, NY
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I've never been satisfied with the GURPS aging rules. They're not bad, and definitely better than in many other RPG systems. They're just not great.
Anyone have any good house rules to do aging better / more realistically? The only system that seems to have something better than GURPS's aging rules is Ars Magica (latest edition), but it's still not really great, and requires a bit of work to make it fit and play well with GURPS. Any ideas or suggestions, or house rules to contribute, would be much appreciated!
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-JC |
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| Tags |
| ageing, aging, house rules, houserules |
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