|
|
||||||||
![]() |
|
|
Thread Tools | Display Modes |
|
|
#21 |
|
Join Date: Aug 2004
Location: Ft Collins, CO
|
I've been following this both to learn about SE (which I have but haven't had a chance to pore through) and to answer a question about a specific character.
What would be the penalty for my young Elf nun to disguise herself as an old Human nun, a role that she uses regularly and has for some time? (The PCs actually met the old nun version first...) Similar skill sets, differing personalities. arnej |
|
|
|
|
|
#22 | |
|
Join Date: Jun 2005
Location: Lawrence, KS
|
Quote:
Bill Stoddard |
|
|
|
|
|
|
#23 | |
|
Join Date: Jun 2005
Location: Lawrence, KS
|
Quote:
Bill Stoddard |
|
|
|
|
|
|
#24 |
|
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
|
An idea regarding modifiers for 'not like me' appearance:
Since the most radical differences are at the -5 end, and different species tend to range from -2 to -4, perhaps the modifiers should be based on a use of the Speed/Range Table? Thus, one would estimate the 'distance' between two appearances, and then look over to see how much of a modifier that brings. So Human <-> Prothean* would be -4 or -5, that would be 'distance' of 10-15. A standard human impersonating another human of similar stature, sex, race etc. would be -0, thus 'distance' 2. If the Disguise-user has Distinctive Features, those always add a direct penalty if they are to be hidden. If the target has Distinctive Features, the penalty should probably be softer (i.e. add to distance only), since adding them is likely easier than removing them. * == Based on the default between Disguise (Human) and Disguise (Bug-Eyed Monster) being -4. |
|
|
|
|
|
#25 | |
|
Join Date: Jun 2005
Location: Lawrence, KS
|
Quote:
Bill Stoddard |
|
|
|
|
|
|
#26 | |
|
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
|
Quote:
Though frankly, the SRT only slightly absorbs smaller modifiers. |
|
|
|
|
![]() |
| Tags |
| acting, disguise, mimicry, social engineering |
|
|