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Old 01-04-2013, 05:37 PM   #1
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Default Re: GURPS 2013 Wish List

I'd like a "modern warfare" book of some flavor, maybe 80s through 2010s. Generic and specific templates for various types of soldier would be high on the list. More vehicles than provided in HT.

And anything related to Reign of Steel...even little PDFs covering a single topic each.
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Old 01-04-2013, 05:49 PM   #2
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Technically, it would be v5.0, but otherwise I agree with you. That's why I'm in progress on it right now. No particular ETA, but it's coming along.
Well, that's excellent news! Please allow me to cheer you on.

So, that's one wish granted. Who wants to step up and grant me my other eight?
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Old 01-04-2013, 05:58 PM   #3
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Default Re: GURPS 2013 Wish List

Just wish to add my voice to the cheersquad. Great to hear, Armin. I like GCA, but an improved version would be great.
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Old 01-09-2013, 09:00 PM   #4
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Default Re: GURPS 2013 Wish List

Along with GURPS Character Assistant V5.0, I'd like to see mouse/drop list driven template builder utility. So when the next great Pyramid article with a fun template comes along, rather than break out an editor (or wait for some one else to), I start up GURPS Template Assistant and build a template that I could then us in GURPS Character Assistant.

I'd also like to see the 3e GURPS Time Travel Adventures come out.
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Old 01-09-2013, 10:04 PM   #5
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For floorplans and adventure sites there is also DrivethroughRPG.com. The problem is that most of what they do has squares instead of hexes but that can be worked around.
What I want to see is a vehicles that covers all TL. The Ultr-Tech vehicles would be a problem but would be worth it for the folks who run space opera and science-fiction. BTW, I'd include pack horses and mules in Vehicles.
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Old 01-09-2013, 10:29 PM   #6
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Default Re: GURPS 2013 Wish List

This is probably more appropriate for a 2014 wishlist, but I would love to see a bunch more publications from the locations, supporting cast, and hot spots lines (as well as some encounters). Someone start writing, dang it. (if only it was that easy)
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Old 01-09-2013, 10:38 PM   #7
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Default Re: GURPS 2013 Wish List

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This is probably more appropriate for a 2014 wishlist, but I would love to see a bunch more publications from the locations, supporting cast, and hot spots lines (as well as some encounters). Someone start writing, dang it. (if only it was that easy)
Over on another thread, Bill Stoddard and I were saying that we'd be capable of writing more books in the same general vein as Worminghall and Hellsgate, but their sales leave something to be desired, so even if authors are inclined to write them, SJ Games may be more wary. Same with the Hot Spots line, though I've got another I'd very much like to write (haven't pitched it yet; I've already got a few outstanding proposals, and I don't expect any action on those until the giant cybertank gets out of the way).
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Old 01-04-2013, 05:41 PM   #8
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Default Re: GURPS 2013 Wish List

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GURPS Horses. Horses and mules get a lot of use in my fantasy campaign, and I could use some more guidance. What kinds of different horses are there? What kind of care do they need to keep them healthy? How do they react to being ridden or led into various kinds of environments? What are some riding-specific techniques I might want to try? If a horse suddenly becomes riderless in battle, how would someone else gain control of it? And so on and so on. If this book also covered riding on elephants and griffins, that would be fine, too.
Hm considering certain racial templates I want to make that would be a very useful book/ pdf
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Old 01-04-2013, 05:46 PM   #9
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Default Re: GURPS 2013 Wish List

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Originally Posted by Grouchy Chris View Post
GURPS Horses. Horses and mules get a lot of use in my fantasy campaign, and I could use some more guidance. What kinds of different horses are there? What kind of care do they need to keep them healthy? How do they react to being ridden or led into various kinds of environments? What are some riding-specific techniques I might want to try? If a horse suddenly becomes riderless in battle, how would someone else gain control of it? And so on and so on. If this book also covered riding on elephants and griffins, that would be fine, too.
How exceptional can horses be? Including after a few hundred years of selective breeding, maybe according to special in-world needs. Or a fairly large market who knows that there is an absolutely faboloulsy wealthy elite who will pay a premium price for high-performance mounts, and so selectively offers up such mounts to said elite.

In short, what is the ability range variation for horses, and how rare are the most exceptional ones?

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GURPS Survival. How do you stay alive when you're in the wilderness with no more equipment than you can carry? What are the obvious dangers, and what are the subtle ones? What kind of toll does failure take on your body? Yeah, I know, we've got basic rules on this, but I want more detail.
Beep yeah! That would be a cool book.

Also more MacGyver stuff. GURPS High-Tech had some of that, with the Dirty-Tech boxes, and it was wonderful, but since then: nothing.

What can characters make in terms of simple improvised gear, given basic everyday materials. And not just normal characters, not just characters limited to the writer's own direct personal experience. But also characters who are at the edge of human variety. Characters with multiple relevant skills at 18. Or a couple of skills at 22. Characters who have IQ 16, Versatile and Eidetic Memory.

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Originally Posted by Grouchy Chris View Post
GURPS Character Assistant V2.0. The current version is…how old? I don't know, but I know that I find it slow and clunky. I'd like to see it load faster, crash less often, and be easier to navigate.
I don't have a problem with loading time. It may be slow to open up, but that actually doesn't bother me. But in usage, GCA is very slow to respond. That makes me glad, honestly glad, that GURPS isn't my system of choice.

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What's on your wish list?
GURPS Power-Downs 1.

Chances are there'll be very little that I can steal from it for use in Sagatafl, since I'm most likely already doing most of what it's going to cover, but for GURPS itself as a system, a 32- or 48-page volume talking about disadvantages, would be highly useful.

I fear, though, that if it gets written, most of the pagecount will be polluted by Dramatist crap about metagame entities choosing or not choosing how to spend metagame currencies during play, and other such stuff that makes absolutely no logical sense, and which will look howlingly inconsistent, from an in-character point of view. Instead of taking a good, thorough look at the way GURPS (and several other point-based systems) does it, which is that we require players to define dsads in advance, and we reward (we bribe) them to do it. And acknowleding that this is good, but can be enriched if the model is elaborated on, in as many different ways as possible.
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Old 01-04-2013, 08:10 PM   #10
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GURPS Power-Downs 1.
Seconded. Heck, thirded, if I can raise both hands. My sister and avid GURPS player agrees.
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