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#1 |
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Join Date: Jan 2005
Location: Vancouver, WA
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I'd like a "modern warfare" book of some flavor, maybe 80s through 2010s. Generic and specific templates for various types of soldier would be high on the list. More vehicles than provided in HT.
And anything related to Reign of Steel...even little PDFs covering a single topic each. M |
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#2 | |
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Join Date: Nov 2007
Location: The City of Subdued Excitement
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So, that's one wish granted. Who wants to step up and grant me my other eight? |
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#3 |
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Join Date: Mar 2008
Location: The Kingdom of Insignificance
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Just wish to add my voice to the cheersquad. Great to hear, Armin. I like GCA, but an improved version would be great.
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It's all very well to be told to act my age, but I've never been this old before... |
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#4 |
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Join Date: Jan 2005
Location: Idaho Falls, Idaho
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Along with GURPS Character Assistant V5.0, I'd like to see mouse/drop list driven template builder utility. So when the next great Pyramid article with a fun template comes along, rather than break out an editor (or wait for some one else to), I start up GURPS Template Assistant and build a template that I could then us in GURPS Character Assistant.
I'd also like to see the 3e GURPS Time Travel Adventures come out. |
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#5 |
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Join Date: Oct 2005
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For floorplans and adventure sites there is also DrivethroughRPG.com. The problem is that most of what they do has squares instead of hexes but that can be worked around.
What I want to see is a vehicles that covers all TL. The Ultr-Tech vehicles would be a problem but would be worth it for the folks who run space opera and science-fiction. BTW, I'd include pack horses and mules in Vehicles.
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The World's Tallest Dwarf |
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#6 |
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Join Date: Sep 2010
Location: Cedar Falls, Iowa
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This is probably more appropriate for a 2014 wishlist, but I would love to see a bunch more publications from the locations, supporting cast, and hot spots lines (as well as some encounters). Someone start writing, dang it. (if only it was that easy)
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#7 |
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Aluminated
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
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Over on another thread, Bill Stoddard and I were saying that we'd be capable of writing more books in the same general vein as Worminghall and Hellsgate, but their sales leave something to be desired, so even if authors are inclined to write them, SJ Games may be more wary. Same with the Hot Spots line, though I've got another I'd very much like to write (haven't pitched it yet; I've already got a few outstanding proposals, and I don't expect any action on those until the giant cybertank gets out of the way).
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I've been making pointlessly shiny things, and I've got some gaming-related stuff as well as 3d printing designs. Buy my Warehouse 23 stuff, dammit! |
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#8 | |
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Join Date: Dec 2012
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#9 | |||
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Banned
Join Date: Oct 2007
Location: Europe
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Quote:
In short, what is the ability range variation for horses, and how rare are the most exceptional ones? Quote:
Also more MacGyver stuff. GURPS High-Tech had some of that, with the Dirty-Tech boxes, and it was wonderful, but since then: nothing. What can characters make in terms of simple improvised gear, given basic everyday materials. And not just normal characters, not just characters limited to the writer's own direct personal experience. But also characters who are at the edge of human variety. Characters with multiple relevant skills at 18. Or a couple of skills at 22. Characters who have IQ 16, Versatile and Eidetic Memory. Quote:
GURPS Power-Downs 1. Chances are there'll be very little that I can steal from it for use in Sagatafl, since I'm most likely already doing most of what it's going to cover, but for GURPS itself as a system, a 32- or 48-page volume talking about disadvantages, would be highly useful. I fear, though, that if it gets written, most of the pagecount will be polluted by Dramatist crap about metagame entities choosing or not choosing how to spend metagame currencies during play, and other such stuff that makes absolutely no logical sense, and which will look howlingly inconsistent, from an in-character point of view. Instead of taking a good, thorough look at the way GURPS (and several other point-based systems) does it, which is that we require players to define dsads in advance, and we reward (we bribe) them to do it. And acknowleding that this is good, but can be enriched if the model is elaborated on, in as many different ways as possible. |
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#10 |
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Join Date: Dec 2007
Location: Brooklyn, NY
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Seconded. Heck, thirded, if I can raise both hands. My sister and avid GURPS player agrees.
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-JC |
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| Tags |
| dungeon fantasy, gurps, horses, magic, monsters, wish list |
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