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#1 | |
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Aluminated
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
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For the first, if I'm writing for a publisher, there's a QA process. There's an editor, and there's someone who does layout and pre-press stuff. The editor doesn't just fix spelling and grammar. The editor asks questions I haven't thought of and points out more than just technical flaws with the writing which I haven't noticed, and the man who many who does his own editing has a fool for both patron and client. There's also a skill set for laying out text for publication, and it's more complex when you throw a bunch of graphical elements like maps into the equation. That's a skill set I don't have. Both of those people make my book better, so I want them involved. It's certainly possible to hire such people, but I'm intensely averse to being a manager (another key skill set!), and it costs money up front, and that takes us to point #2... For the second, the impression I've gotten is that, in the final analysis, I'm likely to make more money if I'm writing for a publisher than self-publishing. I know a number of people who have gone the self-publishing route, and some back-of-the-envelope math suggests that my royalties for the GURPS books I've written are better than the lion's-share-of-the-proceeds for most books they've written. There are exceptions, to be sure, but the math doesn't look like it's in my favor, and the obstacles posed by working with a publisher (for example, giant cybertanks blocking the way) are worth it in the final analysis. This is not to say that things might not change that equation at some point in the future, but for the moment, if I'm going to write professionally, I'll work through a process which produces what I feel is the best work and the most pleasing profit. If I write stuff which I'm confident will never see professional publication but want to put out anyway, I'm likely to just put it up on the web somewhere without the expectation of it being salable.
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I've been making pointlessly shiny things, and I've got some gaming-related stuff as well as 3d printing designs. Buy my Warehouse 23 stuff, dammit! |
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#2 | |
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Join Date: Sep 2008
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Not but what the low-tech location book wouldn't be useful anyway.
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Converting the Temple of Elemental Evil to GURPS Dungeon Fantasy ------ Jorrik Harrisson The Wiz |
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#3 | |
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Aluminated
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
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Quote:
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I've been making pointlessly shiny things, and I've got some gaming-related stuff as well as 3d printing designs. Buy my Warehouse 23 stuff, dammit! |
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#4 | |
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Banned
Join Date: Oct 2007
Location: Europe
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#5 |
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Join Date: Jun 2008
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Why wouldn't said non-GURPS GMs be happy with the data from the 3e books which you already acknowledged? What do they stand to gain from SJG investing resources in putting out the same books again with the same information and game mechanics updated for 4e?
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#6 |
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Join Date: Aug 2008
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GURPS Hirelings
Lists and commentary for various settings for Hirelings and Minions of all sorts. How expensive is that good lawyer? How hard should it be to convince that scholar to translate the parchment written in Old Elvish? Just how loyal is that small army of mercenaries? That hacker we hired turned out to be part of a sting operation, why didn't we spot this in time? You get the idea. Makes Wealth a bit more... interesting in how it affects play. |
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#7 |
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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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That pretty much nails it. And what's limiting new publications like this is the fact that the market for "fact books" useful in any system appears to be dead. Supporting the mechanics of a game that we know people actually buy and play is more practical. We gamers can moan all we want about not liking that status quo, but that won't change market realities . . . which are that in the current era, what sells to gamers is games for the sake of gaming (i.e., stats and rules), not games as an excuse for source material.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#8 |
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Banned
Join Date: Oct 2007
Location: Europe
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Where have I asked for SJ Games to re-issue 4th Edition version of old books? I'd like SJ Games to resume the old 3rd Edition trend of commissioning and publishing research-intensive supplements of real-world relevance. There's lots of real-world aspects they didn't get around to covering.
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#9 | |
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Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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G: Vehicles yeah, I'm asking for it.
G: Naval Combat I so want this, if only for ship statistics, and the fact it will force the cannon damage ship hp issue to be resolved. True, spaceships can be warped into this, but its just not the same. Quote:
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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#10 | |
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GCA Prime
Join Date: Aug 2004
Location: Portland, OR
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Quote:
Armin
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Armin D. Sykes | Visit my GCA5 blog for updates and previews. | Get GURPS Character Assistant 5 now at Warehouse 23. |
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| Tags |
| dungeon fantasy, gurps, horses, magic, monsters, wish list |
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