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#1 |
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Join Date: Jan 2012
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Folks:
It has been sometime since I posted; however, I started a new game group and we are having a blast. Yet, the current 3rd edition autofire rules and mechanics do not work for my style of game play. The rules take away from my focus of roleplaying first, and dice mechanics second. Due to the latter, I need a little help for ideas for dice mechanics that relate to and govern autofire. I remember playing Classic Traveller and Mechwarrior as a kid where autofire just added another “to hit” dice roll and provided an area effect; however, I am not sure if that could translate well to GURPS. All suggestions and creative criticism is welcomed, since I am looking for idea and hoping for a chance to brainstorm with everyone. Thank you, JJ |
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| Tags |
| 3rd edition, autofire, house rules |
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