|
|
|
#31 |
|
Join Date: Dec 2007
|
Well given that one of the examples of a hard science fiction author once wrote a novel in which the protagonist was a "human" engineered to live on a neutron start, whether something is possible may not be that big a deal in hard science fiction.
|
|
|
|
|
|
#32 |
|
Join Date: Oct 2004
|
I think realism is important for "hard" SF, but to me at least the real hallmarks of Hard SF are internal consistency, and fully thought out consequences for everything. Realism comes out naturally from both of those (reality is consistent, and there are consequences for actions). Dragon's Egg fits the bill in that regard at least. Hard SF also tends to ask more "what if" questions (which to me is what SF is about in the first place) than soft SF. That's why Dragon's Egg would be considered hard SF (it wasn't about humans living on neutron stars, it was about humans contacting a race of creatures that lived on a neutron star).
Soft SF to me doesn't care about those things so much, if at all.
__________________
evildrganymede.net - The Worldbuilding Hub - Stellar Mapping *new* SFRPG discussion forums Latest news from Spica Publishing: http://spicapublishing.co.uk/ |
|
|
|
|
|
#33 | |
|
Join Date: Dec 2007
|
Quote:
Last edited by David Johnston2; 12-22-2012 at 01:14 PM. |
|
|
|
|
|
|
#34 | |
|
Join Date: Oct 2004
|
Quote:
(Flux is the Stephen Baxter one, right? He's one of my favourite hard SF writers - Vacuum Diagrams is a really good read with lots of RPG potential).
__________________
evildrganymede.net - The Worldbuilding Hub - Stellar Mapping *new* SFRPG discussion forums Latest news from Spica Publishing: http://spicapublishing.co.uk/ |
|
|
|
|
|
|
#35 | ||
|
Join Date: Dec 2007
|
Quote:
Quote:
|
||
|
|
|
|
|
#36 | |
|
Join Date: Oct 2004
|
Quote:
But as I said, maybe part of the problem is that RPGs aren't geared so much towards social interaction, exploration and investigation, and if they lack combat they're viewed as "boring".
__________________
evildrganymede.net - The Worldbuilding Hub - Stellar Mapping *new* SFRPG discussion forums Latest news from Spica Publishing: http://spicapublishing.co.uk/ |
|
|
|
|
|
|
#37 |
|
Join Date: Jan 2006
Location: Central Europe
|
I think that depends a lot on the time, place, and subculture. In the 1350s or 1920s there were plenty of people having frequent adventures with physical danger. A few reporters, police, and so on have lengthy 'adventuring careers' although few gamers have been taught how to tell good stories about them.
__________________
"It is easier to banish a habit of thought than a piece of knowledge." H. Beam Piper This forum got less aggravating when I started using the ignore feature |
|
|
|
|
|
#38 | |
|
Join Date: Aug 2005
Location: Portland, Oregon
|
Quote:
__________________
"The navy could probably win a war without coffee but would prefer not to try"-Samuel Eliot Morrison |
|
|
|
|
|
|
#39 | |
|
Join Date: Dec 2007
|
Quote:
|
|
|
|
|
|
|
#40 |
|
Join Date: Jul 2008
Location: Where the Celts originated
|
"Hard" science fiction is not a genre, the various genres exist in "hard" science
fiction just as well as in "soft" science fiction. There is "hard" military science fiction, "hard" espionage science fiction, and so on, and these genres have just as much "action" as their "soft" counterparts. To give an example, many of the books of Tom Clancy were like Red Storm Rising near future "hard" sci- ence fiction, and turned into a campaign they would certainly not lack action. |
|
|
|
![]() |
| Tags |
| fantasy books, hard sf |
|
|