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#1 |
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Join Date: Jun 2012
Location: Los Angeles
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In discussions that point out the shortcomings of the OTU in regards to observed reality, the point is often made that we should just chuck Traveller and play a game based on hard SF.
IMO the success of Traveller is that it ofered the GM and players a universe that was easily explain and adapted to. The world of the SF novel published in the mid 20th century. While everyone might not have read Dune or Foundation, everyone read something similar enough that if you were a SF fan you could identify with what was being described in a Traveller game. Jump drive, aliens, shotguns and lasers. But... What does today's SF fan have in common. I just got my recommended best SF and Fantasy from a megacorp, and none of the books were SF, much less hard SF. Does today's potential player have a common background to be able to play any version of Traveller? Pulp or opera or hard SF? Is there any assumption that can be made by GMs that 'everyone will know'? Or do we all expect lightsabers and all aliens to be noble warriors or evil insectoids/reptilians? Or does hard SF mean bioengineered cat-people? |
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#2 | |
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Join Date: Oct 2004
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The OTU's tropes are pretty dated and cliched by modern standards - I think the closest thing around today is probably the military SF stuff (which admittedly is fairly popular). Otherwise I think scifi has moved on beyond the tropes of the 1940s-60s. I think people expect more technology, more transhumanism, more realism, and less "people in funny suit" aliens nowadays. I'd consider the great current/recent 'hard SF' authors to include Alastair Reynolds, Greg Bear, Gregory Benford, Iain M Banks, Charles Stross, Stephen Baxter and Jack McDevitt (who is probably the most "Travellerish" of those). In fact, the likes of Alastair Reynolds is what is now referred to as the "New Space Opera", which seems to actually be hard SF with a epic/galactic scope, rather than gonzo SF that doesn't care about the science. But there's a few really good harder SF games out there too - Eclipse Phase has a fantastically detailed and really cool setting with conspiracy and alien mystery, there's Transhuman Space of course, and Blue Planet. On the smaller scale there are games like Stellar Wind and the just-released "Orbital" setting for MGT.
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#3 |
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Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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The SF that (nearly) everyone knows is movies and TV. And none of those are "hard science".
There are still plenty of people who read SF books, but there are so many more books published these days that finding something everyone has read is much harder than it was in the seventies. There also seems to be less "generic" SF; LOTR-influenced fantasy has made world-building compulsory. So, for example, I'd happily play in an SF game set in The Culture, or the Revelation Space universe. But the two can't reasonably fit into the same game. |
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#4 | |
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Join Date: May 2005
Location: Oz
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"Hard SF" is more than just SF with better science than usual. It is SF in which science, technological change, are the point of the story, in which the science is not only accurate but central to the appeal. And while we're in the district, "hard SF" is not a synonym for "good SF". You can have great adventure stories in SF settings without much attention on what exactly the gadgets do, or any at all on how they do it. For example, Jack Vance's Oikumene, Gaean Reach, and Alastor Cluster novels are among my favourites, but they spare very little attention for technical detail. That's the sort of material that I would like to run in a setting just like the OTU but different in every way. The thing that you have to beware of, I think, is liking nothing about Traveller except the installed fan base, and therefore trying to leave and take the fanbase with you. That is doomed to failure. Most Traveller fans are Traveller fans because they like Traveller just fine the way it is. |
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#5 |
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Join Date: Oct 2004
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Traveller is not just the OTU though. I know some people like to think that's the case, but that's just wrong and has been for years.
Personally I don't care if the people who like a strict interpretation of the OTU want to carry on playing it that way. I know I have no chance of changing the OTU, but I don't see anything wrong with putting out alternatives to solve the many problems that it has, and if those can be fixed while not making huge drastic changes to the canon then I don't see any harm in that either (which is what I'm trying to do here, even though I have no obligation to do so). Maybe part of the issue is that it won't be "the OTU" anymore, but generally if people talk about "alternate traveller universes" then those threads don't seem to generate much interest, which is a shame. I want to see what happens when you make the OTU more physically realistic - and I remain unconvinced that the OTU would really change that drastically as a result. And most of what I talk about can be applied to non-OTU settings too. Otherwise, Traveller is a SF roleplaying game, and you can make it as 'hard' or 'soft' as you like and there's nothing wrong with either option.
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#6 |
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Join Date: Feb 2005
Location: Berkeley, CA
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No, not really. Sure, you can use Traveller as a generic science fiction RPG (unless you're talking licensed conversions, which are very specifically setting conversions), but as a practical issue almost no-one does, because the Traveller game system really isn't very good.
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#7 | |
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Join Date: Oct 2004
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None of that makes a difference to what I said though. Traveller is not just the OTU, and hasn't been for a long time now - particularly since Mongoose have pushed for other settings that are based on its rules.
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#8 | |
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Join Date: Aug 2004
Location: Copenhagen, Denmark
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(The above statement is slightly too strong. There are things about other people's Traveller universes that I might be interested in. A nice set of deckplans for an X-boat with maneuver drives, a good writeup of a world with an uninspired canonical writeup, etc.) But adding the requisite weasel words made the sentences so convoluted.) Hans |
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#9 | |
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Join Date: May 2005
Location: Oz
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As for arguing that Universe, Space Opera, Star Patrol, ForeSight, GURPS Space, Diaspora, Stars Without Number, The Thousand Suns, and Starblazers Adventures campaigns not set in the OTU are really Traveller campaigns in disguise, that's some sort of unfalsifiable converse of the True Scotsman Fallacy. |
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#10 | |
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Join Date: Aug 2007
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So I'm not oin a position to start up a Hard SF game beyond saying "It's like Outland" and I doubt it's widely common for others to be.
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Fred Brackin |
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| Tags |
| fantasy books, hard sf |
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