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Join Date: Mar 2006
Location: Iceland*
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How does one model various throw wrestling styles in GURPS terms?
The objective is to put the opponent on the ground, usually on his back, and thus ground wrestling is generally not allowed. The most common moves appear to be Feints and Takedowns, which are possible with any grappling skill, but I'd characterise other moves as Sweeps (Judo or Sumo Wrestling) and Throws, which calls for Judo. On the other hand, strength and mass is generally important in glíma, at least, and this holds true for many other throw styles. As such, the ST bonus granted by Wrestling would seem a better fit than Judo. Wrestling is also the skill that generally accompanies armed forms from cultures with belt/jacket wrestling traditions in the writeups in Martial Arts. Taking both skills would grant all the applicable benefits, but would result in the character being just as good at many moves that are not usually part of throw wrestling, such as joint locks, ground pins and choke holds. It's also expensive, which seems odd for such a narrow speciality of grappling, i.e. just standing holds and various forms of takedowns. Obviously, many of the styles would use Sport varieties of the skills in their modern incarnations, but these styles generally derive from combative grappling and in real combat, the throws would be followed up by weapon strikes, so in a historical campaign (as opposed to the modern one), glíma or kurash might well incorporate useful combat skills instead of Sport. I expect that some reference will be made to waiting for Technical Grappling and I would indeed welcome it if that book has some good rules on this, but I don't know if it will redefine the grappling skills completely.
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| grappling, martial arts, wrestling |
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