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#1 |
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Join Date: Sep 2012
Location: Germany
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I used Google and I used the forum search, but I just can't find an answer. Also I feel a little stupid asking this, but here I go...
Do you add Magery to your spell, if you want to cast it, if you are using the standard Spell Magic system? I know you add Magery to your IQ, if you learn a spell, if you learn Thaumaturgy and you add it to your perception, if you sense a magic item. I also know you add it to your skills if you are using the Ritual Magic system, because it is explicitly stated on page 200 of the GURPS Magic book. But I can't find a quote where this is stated for standard Spell Magic. And even no one else (in another forum) can show me a quote like this, everybody is adding Magery to their spells when they cast them. Please? Anybody? Give me that quote? Or are the guys on the other forum just wrong? |
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#2 | |
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Fightin' Round the World
Join Date: Aug 2004
Location: New Jersey
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So if you have IQ 15 and Magery 3, and learn a Mental/Hard spell for 1 point, let's say Create Fire, your skill is Create Fire-16. You roll against a 16, plus or minus modifiers, to cast the spell. That's discussed on page 7. Hope that helps.
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Peter V. Dell'Orto aka Toadkiller_Dog or TKD My Author Page My S&C Blog My Dungeon Fantasy Game Blog "You fall onto five death checks." - Andy Dokachev |
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#3 | |
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Join Date: Sep 2012
Location: Germany
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Quote:
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#4 |
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Fightin' Round the World
Join Date: Aug 2004
Location: New Jersey
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That's the part.
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Peter V. Dell'Orto aka Toadkiller_Dog or TKD My Author Page My S&C Blog My Dungeon Fantasy Game Blog "You fall onto five death checks." - Andy Dokachev |
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#5 |
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Join Date: Aug 2009
Location: OK
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Learning the spell refers to how you determine your skill level, which is then used to cast the spell itself
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"For the rays, to speak properly, are not colored. In them there is nothing else than a certain power and disposition to stir up a sensation of this or that color." —Isaac Newton, Optics My blog. |
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#6 | |
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Join Date: Sep 2012
Location: Germany
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Thank you both for that clarification. |
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#7 | |
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Join Date: Aug 2009
Location: OK
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What Magery does is increase your attribute for the purpose of determining your final skill level. So, if you have IQ 10 and Magery 2, then your attribute for determining your skill level on that table is 12. A Hard skill, such as a spell, would give your attribute-2 for one point. Since your attribute is 12, that would give you a final skill level of 10. What other way could you interpret, "if you have IQ 12 and Magery 3, you learn spells as if you had IQ 15"? What would that mean mechanically, if not that your attribute is 15 on that table on Basic page 170? Even in the 'Buying Skills' section, it uses the word learning to refer to purchasing skills and determining skill levels.
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"For the rays, to speak properly, are not colored. In them there is nothing else than a certain power and disposition to stir up a sensation of this or that color." —Isaac Newton, Optics My blog. Last edited by ErhnamDJ; 05-21-2013 at 09:12 AM. |
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#8 |
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Join Date: Sep 2004
Location: Canada
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If it helps: there's no roll to learn a spell - you just spend points on it. So the only thing to have a bonus to when you learn a spell is the final spell skill level itself
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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#9 | |
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Join Date: Dec 2007
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#10 |
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Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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What am I missing that IQ 13 plus Magery 3 is 15 and not 16?
I assume the 15 is net of a point spent or something?
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My blog:Gaming Ballistic, LLC My Store: Gaming Ballistic on Shopify My Patreon: Gaming Ballistic on Patreon |
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