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Old 11-15-2012, 05:15 PM   #1
starslayer
 
Join Date: Dec 2006
Default Alternate forms, changing IQ, RPM and Charms/hanging spells

I have a fancy new PC, the PC has alternate forms. IQ changes between the forms, in one form Thaum+magery = 30, in the other two forms Thaum+magery = 11.

How many charms can PC walk around with while changing forms? What happens if PC uses a charm while in less intelligent less magical forms? What happens to 'excess charms' (assuming that charm capacity is lower while in less intelligent less magical forms') at time of change?

I see a few possible conclusions:
1. Charm capacity is simply how many charms you can create at any one time, not how many you can 'hold'- if a PC changes forms/suffers a head injury that lowers IQ this has no impact on current charms/hung spells. PC can assume there smarter more magical form, make up 30 charms.

2. Charm capacity is a running total maximum- if a PC changes forms/suffers a head injury that lowers IQ they loose charm capacity and some charms are lost at that point (PCs choice). PC shouldn't bother creating more then 11 charms.

2.5. Charm capacity is a running total maximum- if a PC changes forms/suffers a head injury that lowers IQ they loose charm capacity and some charms are lost at that point(random chance). PC shouldn't bother creating more then 11 charms.

3. Charm capacity is an 'allocatable' maximum if a PC changes forms/suffers a head injury that lowers IQ they loose charm capacity and some charms become inactive at that point(PC's choice), they can be regained by recovering IQ/changing back. PC can assume smarter more magical form, make 30 charms, and earmark the 11 that will be usable while in less intelligent, less magical forms.

3.5. Charm capacity is an 'allocatable' maximum if a PC changes forms/suffers a head injury that lowers IQ they loose charm capacity and some charms become inactive at that point (random chance), they can be regained by recovering IQ/changing back. PC can assume smarter more magical form, make 30 charms, and earmark the 11 that will be usable while in less intelligent, less magical forms.


I am actually very interested in the results, because this could come up for any PC who gets a good shot to the head resulting in a temporary loss of IQ.

Last edited by starslayer; 11-15-2012 at 05:21 PM.
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alternate form, charms, ritual path magic, rpm


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