06-14-2011, 11:50 AM | #21 | |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Re: DF Beast Summoning and Find Familiar with GURPS
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06-14-2011, 06:12 PM | #22 | ||
Join Date: Nov 2006
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Re: DF Beast Summoning and Find Familiar with GURPS
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06-14-2011, 06:47 PM | #23 | |
Join Date: Mar 2011
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Re: DF Beast Summoning and Find Familiar with GURPS
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09-16-2013, 08:52 PM | #24 |
Join Date: Nov 2006
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Re: DF Beast Summoning and Find Familiar with GURPS
After playing enough DF, I would make the Find Familiar spell work like this. I would have the wizard pay the points for the power level of the familiar he wishes to have but then he would roll against a table and most likely he would het what he wants but if he rolled very well then he would have an awesome familiar with special powers but if he rolled poorly then he might end up with a 10 point toad of even a demon. DF is fun with some randomness.
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09-16-2013, 10:02 PM | #25 | |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Re: DF Beast Summoning and Find Familiar with GURPS
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the ally could be worth 126–188 points The roll could be where in that range falls? [note I'm not in favored of the roll myself] |
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09-16-2013, 10:17 PM | #26 |
Join Date: Nov 2006
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Re: DF Beast Summoning and Find Familiar with GURPS
In DF if a PC rolls to get a useful familiar and gets a toad or evil demon instead then tough #@$!. That is the way DF works. There is a randomness beyond even the control of the GM and that is what makes the game exciting. I am not worried if a PC gets a lucky roll and has an awesome familiar that increases his point total above the other PCs because there are plenty of times when a PC sees an Elder Thing and developes a delusion or phobia or when they touch an alter an lose IQ or DX or whatever. There are many times in DF where the PC gains or loses points, advantages or attibutes through the luck of the dice. GURPS DF just sets up a point total for PCs that seem reasonably fair while dice rolls and intelligent play determine the rest.
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09-17-2013, 05:56 AM | #27 | |
Join Date: Aug 2007
Location: Rochester, MN
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Re: DF Beast Summoning and Find Familiar with GURPS
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09-17-2013, 07:50 AM | #28 |
Join Date: Aug 2007
Location: Rochester, MN
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Re: DF Beast Summoning and Find Familiar with GURPS
Well, if you're going to go random, you could go full random.
1) Start with PK's idea to determine what type of familiar turns up. 2) Then use my idea to determine the broad range of helpfulness. 3) Then use roguebfl's idea to determine where in that range the familiar actually falls. 4) If the familiar ends up with "kewl powrz", you could develop a table that would randomly generate them. Maybe based on the lenses for divine servators under Holy Allies... I'd also consider pregenerating a Demonic Familiar lens to apply to the familiar in the case they end up with one. Or pregenerate a range of Enemy values to modify its expense as an Ally. |
09-17-2013, 06:25 PM | #29 | |
Join Date: Mar 2013
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Re: DF Beast Summoning and Find Familiar with GURPS
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And frankly one of the reasons I am playing GURPS is the predictability in character generation and advancement. If I pay x points for something it's because I think it's worth it. It took me a long time to learn (I'm thick headed sometimes) that its more important to focus on what is fun for the players rather than what's fun for me. The PCs are the heroes of the story, not me. In fiction it can be fun to read the struggles of a young apprentice going for his familiar and ending up with something almost useless that happens to have an ability (unknown to everybody) that saves the day against the evil bad. However, role-playing isn't fiction. The player with the bad familiar may quit before he discovers the secret power. He may have a fear or dislike of toads. There is a good chance that the trust between the player and GM will be broken. Players have their own thoughts and feelings. There are ways to do this in GURPS, but randomly giving or taking away points just feels bad to me. I like the idea where the amount of points you can spend on the familiar is dependent on a roll, if you absolutely feel a roll is necessary. This is just my opinion, of course. Please take it for want it's worth.
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A little learning is a dangerous thing. Warning: Invertebrate Punnster - Spinelessly Unable to Resist a Pun Dangerous Thoughts, my blog about GURPS and life. |
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09-17-2013, 06:29 PM | #30 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: DF Beast Summoning and Find Familiar with GURPS
If they're mad at him he'll probably just teleport them to a room full of vacuum and "cosmic lava", while invisible pixies shoot deadly death poison into their eyes, and they have to fight an "easy" monster with hundreds of HP, 300 tentacles, and Extra Attack 299. Then they'll know what fun is!
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familiar, familiars |
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