10-04-2009, 05:47 AM | #41 |
Join Date: Sep 2009
Location: The top of a skyscraper downtown
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Re: Allies - Am I doing something wrong?
I would just caution that, if you want to make a character's ally a secret enemy instead, know your player. I've known some people that would feel betrayed by me "pulling something like that on them," and might quit the game in a huff.
Note, however, that if you want them to quit in a huff, this might work... |
10-04-2009, 07:01 AM | #42 | |
Join Date: Aug 2009
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Re: Allies - Am I doing something wrong?
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Mind you, it will usually be pretty easy to convince your Ally that you were framed, or that it's a case of mistaken identity, etc., (whether true or not) in which case your Honest Ally will probably do all in his power to help prove your innocence. Depending on the situation and his other personality traits he might even help you avoid capture since jailing an innocent person is a travesty of justice! |
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10-04-2009, 07:45 PM | #43 | |
Join Date: Sep 2009
Location: Near the Heart of the Valley, Oregon country
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Re: Allies - Am I doing something wrong?
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If a player takes it personally and quits, too bad. Storytelling isn't all about giving people everything they want, all of the time. If it was, your story would be totally predictable and stagnant. A good storyteller knows that you sometimes inflict pain for the greater pleasure of the adventure, even if it costs you part of your audience. Of course, if the majority of your players threaten to quit, then that too is a commentary on your storytelling abilities, and of the tolerances of your chosen players. Perhaps you need to GM for a more flexible group--or tell a better story! Otherwise, an Ally can and should be used to drive the story. And he doesn't have to work against the player in order to serve other masters. Heinrich Himmler was a powerful Ally of Adolf Hitler, but he also had his own retinue, and his own ambitions. And in the end, he did abandon Hitler and tried to make his own deal with the West. Likewise, Dr. Yueh was a conditioned Ally of Duke Leto Atreides, only to become a traitor when his wife was kidnapped. But even as a traitor, he still helped Lady Jessica and Paul escape. In a campaign begun before the events of Dune, there would have to be some means of roleplaying this. The obvious solution is simply to make Yueh an Ally. Then he betrays the PC at the appropriate point in the adventure, and PCs simply lose the advantage. PC point value is lowered, and they don't get a refund. However, the adventure will grant the player an Ally in the form of Chani, or even a full blown Patronage of the Fremen. This is also a freebee on the part of the GM, and the PC value goes up accordingly.
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I stick with mainstream physics right up to the point that it gets into decimal places, whereupon I gladly step back into liberal arts." --brianranzoni.com Bored with power cells? Try Paper Cells! Last edited by BMR; 10-04-2009 at 07:48 PM. |
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10-04-2009, 07:55 PM | #44 | |
Join Date: Jul 2008
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Re: Allies - Am I doing something wrong?
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There's a fundamental difference between "you got your wings hacked off, so you lose Flight." and "I think it'd be cool to take away your ally and use them against you, so say goodbye to your CP!"
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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10-04-2009, 09:08 PM | #45 | |
Join Date: Sep 2009
Location: Near the Heart of the Valley, Oregon country
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Re: Allies - Am I doing something wrong?
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__________________
I stick with mainstream physics right up to the point that it gets into decimal places, whereupon I gladly step back into liberal arts." --brianranzoni.com Bored with power cells? Try Paper Cells! |
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10-05-2009, 11:39 PM | #46 | |
Join Date: Aug 2004
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Re: Allies - Am I doing something wrong?
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If you want to set up a betrayal storyline, and you want to do it through role-playing...role-play the friendship with an non-paid for NPC.....role-play them getting close, saving each others' lives...then throw in the betrayal. If storytelling is the point, this makes a much better story.
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"First Scarran you see, you tell him who his daddy is....tell him Dargo!" |
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10-06-2009, 03:48 AM | #47 | |
Join Date: Nov 2007
Location: Sydney
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Re: Allies - Am I doing something wrong?
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A suggested compromise? GURPS conspiracy X allows the player to specify the reliability of SOI patrons. It ranges from unreliable to always reliable. You could give the same feature to allies. Completely reliable are the ones who are best buddies never betray the player unless under mind control. reliable everyone else. The GM who wants the potential for allies to occasionally come into conflict with PCs can just say that PCs can only buy allies as reliable and not as more or less. |
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10-06-2009, 04:18 AM | #48 | ||
Join Date: Sep 2009
Location: Near the Heart of the Valley, Oregon country
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Re: Allies - Am I doing something wrong?
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I take the description seriously, too. Allies do not always appear, they do not abusively obey the player, and they may even do things contrary to PC goals--which sounds like an open door to alternative plot paths. Also, the rules state that if players upset their ally enough, he will leave, and the PC loses points. Ultimately, the rules permit the GM to determine the evolution of the Ally, which is consistent with the GMs duty to evolve the story. Quote:
Otherwise, one insults the GM by presuming that he or she cannot be trusted to originate a good story. The GM instead becomes a short-order cook, giving the players their made-to-order adventure. That's not GURPS. That's a "module", faceless interchangeability as the writer's guidelines say. And I ask, What if I want to make an adventure out of recovering and redeeming that Ally? What if an apparent betrayal is really a subtle support--even a misdirection to lure the real enemy? If one assumes that a consequence is entirely negative, that it cannot lead to a more exciting mission or stimulating benefit, then they close an avenue of story tension and fun. Some people want fewer options, and that's also part of being a good storyteller. I would no more have an Ally betray a PC on an inconsiderate whim than I would have of any rank-and-file NPC. Obeying the logic of the story is critical to enjoying it, and sometimes that does mean giving players exactly what they want. Giving the players everything they think they want is a path to boredom and stagnation. The real growth comes from finding the things the audience didn't know they wanted, or were too inhibited to admit wanting. And the real challenge comes from telling it to people in a way that works. They can hate you all they want, so long as they have fun and learn.
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I stick with mainstream physics right up to the point that it gets into decimal places, whereupon I gladly step back into liberal arts." --brianranzoni.com Bored with power cells? Try Paper Cells! Last edited by BMR; 10-06-2009 at 04:45 AM. |
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10-06-2009, 04:36 AM | #49 |
Join Date: Jun 2006
Location: Sweden, Stockholm
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Re: Allies - Am I doing something wrong?
I have never had troubles with the NPC tag-alongs being mistrusted by the players. Why? Because more often than not the NPC is either quite sincere, or they get actual hints that this NPC has some secret ambitions, good or bad.
Totally unexpected betrayal is not a plot twist I'd using more than once. It's cliché and leads to meta-thinking since the GM denies the characters an honest chance to catch on to something suspicious going on. Being a traitor for any length of time and not getting anyone suspicious at all is darn difficult, especially if you are around friends. It is pretty much reserved for professional spies. I have never felt the need to break the GM-player contract between of Contacts & Allies to the Player to have ...interesting NPCs along with the party, for lack of a better way to express it.
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"Prohibit the taking of omens, and do away with superstitious doubts. Then, until death itself comes, no calamity need be feared" Last edited by RedMattis; 10-06-2009 at 04:41 AM. |
10-06-2009, 07:46 AM | #50 | |
Join Date: Oct 2007
Location: Vermont
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Re: Allies - Am I doing something wrong?
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An Ally who helps you out but needs frequent rescuing is a Dependent. An Ally who is on your side but reports everything you do to his CIA masters is a Watcher. An Ally who is on your side but wants to show you up and prove his superiority at every opportunity is a Rival. An Ally who is on your side but is actively trying to see you dead or in prison is an Oxymoron.
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My ongoing thread of GURPS versions of DC Comics characters. |
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Tags |
allies, ally, familiar, familiars |
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