02-15-2023, 05:07 PM | #31 |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: [Basic] Advantage of the Week: Resistant
But radiation doesn't necessarily do prompt damage of the sort hit points measures. At lower, but still dangerous or deadly doses, it's more like a poison.
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
02-15-2023, 08:30 PM | #32 |
Join Date: Dec 2007
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Re: [Basic] Advantage of the Week: Resistant
Everyone is also constantly being exposed to toxins, infections and radiation. But Resistant is evaluated by not by that, but by how often it adds up some kind of game effect. There are really only two ways for aging to start to become an issue. The first is a really big time skip and the second is an exotic attack that ages the victim. it's a really strange campaign where those things are common.
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02-16-2023, 01:18 AM | #33 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: [Basic] Advantage of the Week: Resistant
A third way: a campaign that lasts significant game time without large skips, plus characters who aren't young when it starts. I've played a campaign that lasted nearly six years of game time, where there were lots of skips of a few weeks. Two of the characters started in their forties and one in his sixties, all of them because they wanted to justify background elements.
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02-16-2023, 07:08 PM | #34 | |
Join Date: Sep 2004
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Re: [Basic] Advantage of the Week: Resistant
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02-16-2023, 07:28 PM | #35 |
Join Date: Aug 2004
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Re: [Basic] Advantage of the Week: Resistant
Well, yes, it is "strange" to try to run an Ars Magica-like campaign under GURPS rules, but, well, there's a "U" in the acronym for a reason.
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Steven E. Ehrbar GURPS Technomancer resources. Including The Renegade Mage's Unofficial GURPS Magic Spell Errata, last updated July 7th, 2023. |
02-16-2023, 11:58 PM | #36 |
Join Date: Dec 2007
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Re: [Basic] Advantage of the Week: Resistant
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02-17-2023, 11:24 AM | #37 | |
Join Date: Jun 2006
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Re: [Basic] Advantage of the Week: Resistant
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I suppose we could argue about Common, but circumventing an intended theme of the campaign is worth a fair number of points. Especially in a game with a built in method of mitigating the effect which is itself not cheap (Longevity Potions/Rituals for AM). Of course that's really about the theme, rather than Resistant/Unaging. It's basically telling you the trait is out of genre here. It's more or less a direct analog to the classic "the game is about interstellar travel, so we aren't charging a fortune for access to a spaceship", or "this is a realistic detective game, you can't have Mindreading".
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02-17-2023, 12:35 PM | #38 | |
Join Date: Dec 2007
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Re: [Basic] Advantage of the Week: Resistant
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02-17-2023, 12:54 PM | #39 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: [Basic] Advantage of the Week: Resistant
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This is officially referenced in Divine Favor, page 10. I've seen people talk about how its cool, but boring if overused, because its removing one of those cool rules that makes different from other game systems.
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02-17-2023, 02:12 PM | #40 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: [Basic] Advantage of the Week: Resistant
When I came up with Immunity to Pain, my intention was to use it for things like steam locomotives that have no nerves, or for weird extradimensional creatures.
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