07-25-2014, 04:07 PM | #11 | ||||
Join Date: Nov 2005
Location: Midwest, USA
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Re: [DF][GM Advice] Heart Attacks
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So, right there, a lenient GM could allow a Esoteric Medicine -4 roll in place of a First Aid/TL7 -4 roll. Quote:
Thanks, all! We're seeking to play on Roll20.net tomorrow if anyone is interested: https://app.roll20.net/forum/post/10...6#post-1037580
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07-25-2014, 06:02 PM | #12 | |
Fightin' Round the World
Join Date: Aug 2004
Location: New Jersey
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Re: [DF][GM Advice] Heart Attacks
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I tend to be generous with healing magic, though. It's magic, and DF isn't gritty, it's heroic. Magic fixes stuff in DF, generally, and powerful healing magic is pretty prevalent.
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Peter V. Dell'Orto aka Toadkiller_Dog or TKD My Author Page My S&C Blog My Dungeon Fantasy Game Blog "You fall onto five death checks." - Andy Dokachev |
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07-25-2014, 07:00 PM | #13 |
Join Date: Sep 2004
Location: Canada
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Re: [DF][GM Advice] Heart Attacks
Let's look at the "How do we fix it with magic?" question from a few other angles:
The Healing advantage (part of the Holy Might power and can be had from Divine Favor) Divine Favor generic prayer "SAVE HIM!" Alchemy (Our group considers the Artificer to be a pretty significant healer/support template) The Healing advantage already has rules for curing afflictions, care of Powers and the Cure Afflictions enhancement. I'd totally allow a Power Stunt to get the enhancement temporarily in an emergency, which works nicely for a crisis attempt to cure someone. You could use the point value of Healing + Faith Healing + Cure Afflictions to judge what degree of miracle you're asking for with a straight up Divine Favor prayer. Alchemy's the trickier one...
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07-26-2014, 06:29 AM | #14 | |
Fightin' Round the World
Join Date: Aug 2004
Location: New Jersey
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Re: [DF][GM Advice] Heart Attacks
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It's a great template, so far. I may have to challenge him with Affliction (Heart Attack) and see what he comes up with. :)
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Peter V. Dell'Orto aka Toadkiller_Dog or TKD My Author Page My S&C Blog My Dungeon Fantasy Game Blog "You fall onto five death checks." - Andy Dokachev |
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07-28-2014, 08:46 AM | #15 | |||
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: [DF][GM Advice] Heart Attacks
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07-31-2014, 05:39 AM | #16 | |
Fightin' Round the World
Join Date: Aug 2004
Location: New Jersey
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Re: [DF][GM Advice] Heart Attacks
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I much prefer that to full recovery between fights. I don't like to essentially reward folks who aim for a one-fight-then-I-rest approach. In my campaign, you'd better be ready for round 2, because things show up after you finish the first fight. You can get rest, but you can't rely on it always (or mostly) being easy.
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Peter V. Dell'Orto aka Toadkiller_Dog or TKD My Author Page My S&C Blog My Dungeon Fantasy Game Blog "You fall onto five death checks." - Andy Dokachev |
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07-31-2014, 12:25 PM | #17 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: [DF][GM Advice] Heart Attacks
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07-31-2014, 05:49 PM | #18 |
Join Date: May 2007
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Not all heart attacks fatal --
American Civil War historians note that Robert E. Lee had a physical "spell" during the maneuvers near the North Anna River in the summer of 1864. Lee had conceived a battle plan that had an excellent chance of doing serious hurt to the Army of the Potomac. Basically Lee suckered the Union into getting one-third of the army trapped on the wrong side of an unfordable river in the immediate presence of the whole Army of Northern Virginia. Brilliant.
Lee, however, was struck down by a disability and his temporary successor as AONV commander didn't act when the chance was available. Grant and Meade spotted the trap and got their guys out of the kill box before there was any serious shooting. Modern reviews of Lee's medical records of that time indicate strongly that Lee had suffered a heart attack. Rest for some days enabled Lee to get back in the game. However, they also assume that Lee's attack did damage to his heart, serving to lead to an early death at 63. (That's not too early for the nineteenth century, of course; but Lee was in athletic condition and should have, IMHO, lived longer.) So it's possible to survive a heart attack without modern medical help -- but you pay a price down the road. |
07-31-2014, 06:00 PM | #19 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Not all heart attacks fatal --
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So I'm not really sure what you are saying here. You think that Dungeon Fantasy games (which is what this thread is about) need rules for randomly inflicted heart attacks? I'm not even sure I'd even want to come up with rules for this in the grittiest of games, as the odds of it happening at any time are very low (much much lower than the 0.5% that is the minimum for a single roll on 3d). It certainly isn't appropriate for DF. Or are you just saying that you ought to get a HT roll to resist a heart attack? This is already the case in every instance I can think of. Where in GURPS do you see that you can have a heart attack without a roll? |
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08-01-2014, 06:29 PM | #20 | |
Join Date: Feb 2012
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Re: Not all heart attacks fatal --
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But there is no way in GURPS for your body to stabilize an in-process Heart Attack, (which is NOT the same as not having a Heart Attack in the first place due to aftereffects) And implying you should be allowed a stamina roll DURING a Heart Attack to self stabilize (either critical success or success by 10 or whatever.) |
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dungeon fantasy, gm advice |
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