08-17-2013, 03:30 PM | #31 |
Join Date: Jun 2013
Location: USA
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Re: Is there any setting/game that GURPS CAN'T do?
more seriously, I've been thinking of adding in a world or two of GURPS Steampunk in my GURPS Traveller universe.
Do an alternate, and make it possible for the Steampunk worlds to have starships, beam weapons, and maybe a few other things; like the cyborgs of Section 9 in 'Ghost in the Shell'. The later would have to be Traveller characters. I don't think it would be possible to have cyber-brains in a steam powered shell. |
08-17-2013, 03:43 PM | #32 | |
Join Date: Nov 2011
Location: South Dakota, USA
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Re: Is there any setting/game that GURPS CAN'T do?
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My GURPS Fourth Edition library consists of Basic Set: Characters, Basic Set: Campaigns, Martial Arts, Powers, Powers: Enhanced Senses, Power-Ups 1: Imbuements, Power-Ups 2: Perks, Power-Ups 3: Talents, Power-Ups 4: Enhancements, Power-Ups 6: Quirks, Power-Ups 8: Limitations, Powers, Social Engineering, Supers, Template Toolkit 1: Characters, Template Toolkit 2: Races, one issue of Pyramid (3/83) a.k.a. Alternate GURPS IV, GURPS Classic Rogues, and GURPS Classic Warriors. Most of which was provided through the generosity of others. Thanks! :) |
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08-17-2013, 03:47 PM | #33 |
Join Date: Jun 2013
Location: USA
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Re: Is there any setting/game that GURPS CAN'T do?
I've rewritten things for my ad&d world... but I think I would have to go with Traveller cyborgs instead of steampunk cyborgs. The Major and Bateau seem rather deep in angst much of the time.
Of course, making steam power robots who look like cyborgs and in conflict with the Traveller type cyborgs could make for several interesting scenarios. |
08-17-2013, 05:12 PM | #34 | ||
Join Date: Sep 2007
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Re: Is there any setting/game that GURPS CAN'T do?
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08-17-2013, 05:27 PM | #35 | |
Join Date: Mar 2013
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Re: Is there any setting/game that GURPS CAN'T do?
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I was at the bookstore yesterday and at their coffee shop they had Hello Kitty tins of jelly beans (pink and red and white, I think). The salesman tried to sell them to me, and when I shuddered, he admitted that they just can't get rid of them so the bosses are pushing them to sell them.
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A little learning is a dangerous thing. Warning: Invertebrate Punnster - Spinelessly Unable to Resist a Pun Dangerous Thoughts, my blog about GURPS and life. |
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08-17-2013, 05:49 PM | #36 | |
Join Date: Mar 2013
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Re: Is there any setting/game that GURPS CAN'T do?
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I could imagine a steampunk cyborg with a human brain. Though I'd make the cyborgs larger than humans to fit in all the steam piping. And many steampunk stories have automatons. In my latest game in the DJverse I have a "steampunk" asteroid base. When the Shattering wrecked the tech, they managed to salvage the fission reactor and are using it for steam power and heating throughout the main base. They have a few ship hulls that they ripped out all the non-working stuff (saving it for later) and put in stuff that they could still make and repair. 500 years later and they barely have radio and radar, but they do have primitive rockets and mechanical computers. They use people at stations where we would use machinery. Their airlocks are clunky things with really thick doors of metal and leather. Basically stuff out of an EE Doc Smith novel without the inertialless drives and beam weapons. They don't have beam weapons, but they do have steam catapults and they have a *lot* of asteroids made up as weapons platforms to deal with raiders (space pirates).
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A little learning is a dangerous thing. Warning: Invertebrate Punnster - Spinelessly Unable to Resist a Pun Dangerous Thoughts, my blog about GURPS and life. |
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08-17-2013, 05:55 PM | #37 | |
Join Date: Nov 2009
Location: Oregon
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Re: Is there any setting/game that GURPS CAN'T do?
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For Steampunk cyborgs, I'd give them organic brains in vats, hooked up to mechanical computational engines for that extra processing and external memory. |
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08-17-2013, 09:37 PM | #38 | |
Join Date: Jun 2013
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Re: Is there any setting/game that GURPS CAN'T do?
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08-17-2013, 10:36 PM | #39 | |
Join Date: Apr 2006
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Re: Is there any setting/game that GURPS CAN'T do?
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The commando (I forget Ahnuld's character's name) has ludicrously high Guns skill, of course, but that's par for the course. |
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08-18-2013, 03:32 AM | #40 | |
Join Date: Dec 2009
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Re: Is there any setting/game that GURPS CAN'T do?
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To be clear: I am answering the original question of what things GURPS cannot do (or doesn't do well). The reason I like GURPS is because you don't get silly results like this one.* Another trope in this genre is that he shoots these mooks without problems until he gets to the Big Bad Guy, and then suddenly he starts to miss even though the bad guy, just as the hero, doesn't really seem to be dodging. Suddenly the warrior meets another warrior of his own level. * Actually, I loved this movie when I was 15 or so. |
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gm advice |
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