06-10-2013, 02:29 PM | #1 |
Join Date: Mar 2010
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[Powers] Eyes, Eyes Everywhere!
I have this species, for which I'm presently writing the physiological template of and with which I'm running into a bit of uncertainty. Specifically their vision-related sensory abilities. It is important to note that I'm not asking if this is rules-as-written; it rather isn't. I'm asking if the game mechanics and values (and not the in-setting biology) make sense and/or if there is a better way of doing it.
Whatcha think? A'amir have eyespots scattered over their skin in a uniquely individual pattern. These eyespots are not distinguishable from their skin absent a medical examination, are unable to distinguish between colors regardless of spectrum, are near-sighted within the human-visible spectrum of light and suffer an overall diminished acuity when compared to their eyes. They can perceive infrared light and are not near-sighted within that spectrum. They can also perceive ultraviolet light, along with an exceptional ability to resolve distant objects within that spectrum; albeit as a broad field of vision.Fluff: A'amir eyes are capable of perceiving both the human-visible and the ultraviolet spectrum of light with equal acuity. 360 Vision (Panoptic 1, +20%; Temporary Disadvantage (Bad Sight: Nearsighted), (-25%; Mitigator: Visible Spectrum Only, -60%) -10%; Temporary Disadvantage (Colorblindness), -10%) [25]Mechanics: Infravision (360 Vision Only, -10%) [9] Protected Sense (Vision) [5] Telescopic Vision 2 (360 Vision & Ultravision Only, -10%; No Targeting, -60%) [3] Ultravision [10] Reduced Perception 2 (360 Vision Only, -80%) [-2] ... subtotal: [50] |
06-10-2013, 04:08 PM | #2 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: [Powers] Eyes, Eyes Everywhere!
So let me get the effects you described above strait:
the aliens have two sets of visual sensory organs: classic humanoid eyes and eyespots on the skin. The eye spots have normal infrared vision with fuzzy, short range vision in the visible range and a long range UV vision. None of this accepts color. The classic eyes can see Visible and UV light equally well. Is that right?
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06-10-2013, 04:20 PM | #3 | |
Join Date: Mar 2010
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Re: [Powers] Eyes, Eyes Everywhere!
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06-10-2013, 05:39 PM | #4 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: [Powers] Eyes, Eyes Everywhere!
Ok....
take off reduced perception: there are more elegant ways to do this. The only case were I see it being needed is if the IR vision is always bad. I don't think it is though. the 360 degree advantage looks good, except that calling bad vision "mitigated" is the wrong terminology. I'm not sure that infra-vision should get a limitation for not being usable out of the forward eyes. it sees just as well as if they were. I'm not seeing where protected sense comes from, though its a cool bonus. The telescopic vision should only apply to UV, and should probably have a minimum range.
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06-10-2013, 06:13 PM | #5 | |||
Join Date: Mar 2010
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Re: [Powers] Eyes, Eyes Everywhere!
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It does only function with Ultravision, and even then only when Ultravision is used in conjunction with 360 Vision. Maybe. How would you suggest applying such a thing? |
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06-10-2013, 06:23 PM | #6 |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: [Powers] Eyes, Eyes Everywhere!
According to the authors, number of eyes has no point cost, good or bad. So by that logic, (dis)advantages that only some have doesn't have a point cost either.
Though I wonder if not being able to wear armor without blinding oneself to UV and IR might have a write up.
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06-11-2013, 03:01 PM | #7 |
Join Date: Dec 2006
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Re: [Powers] Eyes, Eyes Everywhere!
Part of the reason why number of eyes does not effect cost is because it gives that many more portals to the brain.
The species is also going to need IT: No brain (only body eyes). |
06-11-2013, 03:11 PM | #8 |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: [Powers] Eyes, Eyes Everywhere!
I disagree quite vehemently with that. Eyes are eyes alone. They don't come with brains attached that need to be bought off.
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06-11-2013, 03:23 PM | #9 | |||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: [Powers] Eyes, Eyes Everywhere!
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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06-11-2013, 04:00 PM | #10 | ||||
Join Date: Mar 2010
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Re: [Powers] Eyes, Eyes Everywhere!
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I could do it as:
The above assumes that "360 Vision Only" and "Ultravision Only" are zero-cost features because the limitations on 360 Vision and Ultravision aren't inherited by the advantages that only work when using it. If they are inherited, then "360 Vision Only" should be worth something. Hmm. Last edited by Sunrunners_Fire; 06-11-2013 at 04:04 PM. |
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Tags |
360 vision, gm advice, infravision, powers, ultravision |
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