08-18-2013, 04:04 AM | #41 | |
Join Date: Nov 2009
Location: Oregon
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Re: Is there any setting/game that GURPS CAN'T do?
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08-18-2013, 04:42 AM | #42 | |
Join Date: Mar 2010
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Re: Is there any setting/game that GURPS CAN'T do?
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08-18-2013, 05:30 AM | #43 |
Join Date: Sep 2010
Location: Mannheim, Baden
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Re: Is there any setting/game that GURPS CAN'T do?
Unless it can reasonably be explained as an Immunity. Resisting some absolute powers can also be explained as ancillary to the actual function of the absolute power, e.g. the user was distracted by something else instead of the victim actually resisting on their own merits. You can easily build (costly) powers that can only be resisted on a critical success.
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08-18-2013, 06:10 AM | #44 |
Join Date: Jul 2007
Location: One Mile Up
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Re: Is there any setting/game that GURPS CAN'T do?
I should qualify my comment, in fairness: I never read GURPS: MTA, after being turned off by the conversions in GURPS: VTM and GURPS: WTA. WW: MTA 1st ed was deeply flawed, compared to the 2e (which I loved so much I started a now-dead online game featuring it) so I could see this happening.
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08-18-2013, 08:14 AM | #45 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Is there any setting/game that GURPS CAN'T do?
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Bill Stoddard |
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08-18-2013, 08:38 AM | #46 |
Join Date: Jul 2007
Location: One Mile Up
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Re: Is there any setting/game that GURPS CAN'T do?
Yeah, WW: MTA 2e is one of the few cases in which the home system is IMHO great and probably better for the intent than GURPS 4e (though GURPS 4e could do well with it). GURPS is still better if you want to integrate multiple WOD factions smoothly, but for a pure MTA game MTA: 2e is, for most people, probably where it's at.
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08-18-2013, 12:29 PM | #47 | |
Banned
Join Date: Jan 2013
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Re: Is there any setting/game that GURPS CAN'T do?
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Nothing "supernatural" no, but he's one of elite, a super badass in a world where that means he's just flat out better than most people, call it luck, karma or super skill. There's nothing "supernatural" about characters like Batman either they're just highly cinematic "normal" people, they don't play by the same rules as the "real world". |
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08-18-2013, 01:31 PM | #48 | |
Join Date: Nov 2011
Location: South Dakota, USA
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Re: Is there any setting/game that GURPS CAN'T do?
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__________________
My GURPS Fourth Edition library consists of Basic Set: Characters, Basic Set: Campaigns, Martial Arts, Powers, Powers: Enhanced Senses, Power-Ups 1: Imbuements, Power-Ups 2: Perks, Power-Ups 3: Talents, Power-Ups 4: Enhancements, Power-Ups 6: Quirks, Power-Ups 8: Limitations, Powers, Social Engineering, Supers, Template Toolkit 1: Characters, Template Toolkit 2: Races, one issue of Pyramid (3/83) a.k.a. Alternate GURPS IV, GURPS Classic Rogues, and GURPS Classic Warriors. Most of which was provided through the generosity of others. Thanks! :) |
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08-18-2013, 02:12 PM | #49 |
Join Date: Jul 2006
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Re: Is there any setting/game that GURPS CAN'T do?
It can do anything you like ... but it won't do that. No it won't do that..
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08-18-2013, 02:56 PM | #50 | |
Join Date: Jun 2013
Location: USA
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Re: Is there any setting/game that GURPS CAN'T do?
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I bought a translated copy of the manga all in one book. There seemed to be a number of partially cyberized people in the book. In the Anime people didn't read books much anymore, they downloaded them to their brains, or read them online. { I'm infering some there.) In the GURPS Steam-Tech book, I bought and downloaded the pdf, there is a Jump drive mentioned. I noticed the use of 'cinematic only' rather often. I will take some time and decide what parts of GURPS Steampunk and Steam-Tech I'll use. Some of the ideas in there... don't think I'll use them. Others I'll modify. I'm going to have to spend time going over those two books and determine what gets used and what doesn't. I'll likely have a GURPS Traveller universe, and have a few planet Steampunk with Jump ships. Again, I'll have to work this out. No, I'm not worried about canon. Stifling my imagination will be the problem.
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-- JimMarn's Traveller site moving it from 'generic' Traveller to GURPS Traveller. 518 planets mapped and counting. 'Through the thorns to the Stars,' GitS. |
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