06-02-2011, 01:11 PM | #11 |
Join Date: Oct 2007
Location: Kentucky, USA
|
Re: Dungeon Fantasy, Action!, Monster Hunters... what other like that would you like?
I think the hard part would be making it distinct in a deep and obvious way from GURPS Monster Hunters. You could easily replace Champions/Mission/Enemy/Sidekicks with Marines/Mission/Bugs/Spaceship and have it come off like a carbon copy money grab, even if it worked great. Don't get me wrong, I would love to see some more scifi stuff from GURPS, but I don't wanna feel like I'm buying the same thing with a new coat of paint either.
|
06-02-2011, 01:17 PM | #12 | ||
Join Date: May 2008
Location: CA
|
Re: Dungeon Fantasy, Action!, Monster Hunters... what other like that would you like?
Quote:
Quote:
Tyneras: While a Bughunt is superficially similar to Monster Hunters, it's got completely different tropes and setting/genre assumptions. Death is not something easily ignored in a proper Bughunt - when it happens, it should be serious, and it should happen often! The character templates would be completely different. There is typically no magic in a Bughunt, though Psionics do have their place. Sidekicks don't usually exist, and the Monsters are completely different. Some of the bits from the Mission could be useful, but not all of it - for one thing, a Bughunt usually has little focus on Investigation/Research and high focus on being surprised by the enemy. The only thing that's really similar is that they're both about killing inhuman monsters, but that's about the only thing that's similar. Last edited by Langy; 06-02-2011 at 01:21 PM. |
||
06-02-2011, 01:17 PM | #13 |
Aluminated
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
|
Re: Dungeon Fantasy, Action!, Monster Hunters... what other like that would you like?
Been there, blew that up from orbit as the only way to be sure; our path was Space Opera to GURPS. Aliens had a huge influence on the people I gamed with; the jump to GURPS included home-brewing to make sure that we had weapons and armor to match what Hudson, Hicks, and Vasquez were waving around. Even when we dealt with more political material (one of our regular GMs was a big Traveller guy and had a hard time letting go of that particular aspect of the background), it all looked like the Nostromo, the drop-ship, and everything else, and we were all still about firepower and shooting up xenomorphs.
__________________
I've been making pointlessly shiny things, and I've got some gaming-related stuff as well as 3d printing designs. Buy my Warehouse 23 stuff, dammit! |
06-02-2011, 01:23 PM | #14 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
|
Re: Dungeon Fantasy, Action!, Monster Hunters... what other like that would you like?
Quote:
No idea what Killzone is. P.S. sir_pudding, no insult to real Marines intended; the two types seem to have little to none in common. |
|
06-02-2011, 01:24 PM | #15 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
|
Re: Dungeon Fantasy, Action!, Monster Hunters... what other like that would you like?
The window-dressing is largely the difference in these series. You can only go so far when limiting yourself to the basic theme of "10-12 unique character types who band together to undertake usually violent missions against unpleasant opponents" . . . which is really what best suits the format. Whether your character types are called "cleric" and "wizard", "medic" and "wire rat", or "crusader" and "witch"; whether the missions are "dungeons," "jobs," or "hunts"; whether the opponents are "monsters," "villains," or "The Enemy" . . . it's all fairly similar. It's just that Dungeon Fantasy adds low-tech trappings, lots of supernatural powers, and the unique touch of treasure; Action adds modern-day guns and focuses on beat-the-clock activities (chases, disarming bombs, etc.); and Monster Hunters adds a dark secret, a special magic system, and the save-the-world theme. What a space-marines series would add is ultra-tech gear, serious amounts of travel, and constantly changing worlds.
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
06-02-2011, 01:29 PM | #16 |
Join Date: Oct 2007
Location: Kentucky, USA
|
Re: Dungeon Fantasy, Action!, Monster Hunters... what other like that would you like?
World War II.. IN SPAAAAAACE! Complete with Space Nazis and Space Swastikas.
If there is a GURPS Bughunt, it will definitely need some really well done Power Armor, both examples and customization tools. Edit: @Kromm: I think how you fight in each series is very important too. DF is very melee oriented or very very short ranged, Action and MH are a more even mix, but melee still figures in big. For Bughunt, I would see guns being used by basically everyone even while your faceplate is being slobbered on by a xenomorph. Last edited by Tyneras; 06-02-2011 at 01:35 PM. Reason: bolding and italics. |
06-02-2011, 01:44 PM | #17 |
Join Date: Dec 2006
Location: Houston
|
Re: Dungeon Fantasy, Action!, Monster Hunters... what other like that would you like?
Gurps: Kung Fu/Wuxia/Shaw Brothers - The Kid with the Golden Arm, Five Deadly Venoms, 26th chamber of Shaolin, Crouching Tiger Hidden Dragon, Kung Fu (TV Series). Honor, Hand to hand combat, amazing abilities and butt kicking Pajamas.
The only problem is that it would require basic set, powers, martial arts and Low tech. If it were written in such a way as to get the book count down, it might be viable. Gurps: Cowboy Up! - Sergio Leone, Clint Eastwood, Lee Van Cleef, John Wayne, Tombstone, Deadwood, Magnificent Seven, True Grit. Grim resolve, duels in the tumbleweed swept streets and the potential of an untamed expanse. Basic Set, High Tech and this should be all you need for the more Hollywood and romanticised version of the wild west that only exists in fantasy. In addition, I dont know that the genre appeal is enough to merit their own series. My opinion, however, is that if the genre has enough interest to support a Munkin! Distro (Munchkin Fu, Pirate Munchkin, etc) then it at least deserves consideration for a series. Nymdok |
06-02-2011, 02:08 PM | #18 |
Join Date: Aug 2004
Location: Columbia, Maryland
|
Re: Dungeon Fantasy, Action!, Monster Hunters... what other like that would you like?
Yep, I'd lay down some serious cash on a series of GURPS Bughunt books. Mmm hmm.
GURPS Post Apoc Survival might also be a good candidate. |
06-02-2011, 02:10 PM | #19 |
Join Date: Aug 2010
Location: MI
|
Re: Dungeon Fantasy, Action!, Monster Hunters... what other like that would you like?
GURPS Adventure! Pulp campaigns full of Treasure Huntin', Spy Smashin', Nazi Punchin' fun. The basics should cover Two-Fisted heroes, with supplements ranging from Air Pirates to Ancient Elder Gods.
__________________
"My Dirty Girls on Bikes Calendar ends in December: it doesn't mean the world is going to end, it means it's time to order a new calendar!" ~Burt Chance |
06-02-2011, 02:45 PM | #20 | |
Join Date: Aug 2004
|
Re: Dungeon Fantasy, Action!, Monster Hunters... what other like that would you like?
Quote:
|
|
Tags |
action, dungeon fantasy, monster hunters |
|
|