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#1 |
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Join Date: Sep 2004
Location: Southeast NC
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I just had one of those "This seems brilliant, but I'm not going to be able to use/test it any time soon" moments.
0 uses is x0 1 use is x0.2 Infinite uses is x1 That's enough to define a curve.
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RyanW Choose a job you love, and you will never have to work a day in your life, because they probably aren't hiring. |
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#2 |
Join Date: Jun 2010
Location: Dreamland
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PK did something similar for enchantments. And due to the way the curve works, you eventually hit a point where the difference between 'finite' and 'infinite' is small enough the point difference isn't worth it. To break down some examples;
2 uses for 2/6 or 1/3? Sure, seems fine. 4 uses for 4/8 or half the price? Already I'm not sure it's worth it. 20 uses for 20/24 or 5/6 price? Maybe it's worth it, but I'd rather just spend those last 1/6pts to buy off worries. 46 uses of a super power "block" (normally 50pts)? Yeah, I'd rather spend those 4pts to get it always. Reverse engineering Extra Life with this does sound nice, though. |
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#3 |
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Join Date: Sep 2004
Location: Southeast NC
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Ah. I thought it felt familiar in my brain.
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RyanW Choose a job you love, and you will never have to work a day in your life, because they probably aren't hiring. |
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#4 |
Join Date: Jun 2010
Location: Dreamland
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The goal seems similar, have a number of one use version of an ability that mathematically is fair, especially in the sense of always staying cheaper than having 'infinite' uses.
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#5 | |
Join Date: Jun 2013
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GURPS Overhaul |
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#6 | |
Join Date: Jun 2010
Location: Dreamland
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