06-16-2017, 12:16 AM | #11 | ||
Join Date: Aug 2015
Location: Everywhere and Nowhere
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Re: Need help with some stuff with Ritual/Path magic.
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Can you use the bestows a penalty in order to make a spell you cast harder to resist if that is part of the spell? Quote:
As for batteries, I was thinking of using the exempt on Ravens and pennies about the ability to make one time use "batteries" for it since my game is only a 150 pt fantasy game. |
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06-16-2017, 06:04 AM | #12 | ||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Need help with some stuff with Ritual/Path magic.
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Higher Purpose (Tradition) is in the RPM main book, and its expanded even further in pyramid 66. This allows you to cut through level caps for a category of spells, up to a maximum of 3. Very nice. Ritual mastery can give +2 to any ritual. If you have safe access to a place of power, that's a huge boost to what you can cast. Pyramid 66 has specialist talents that raise the cap on paths only for that talent. Finally, Grimoires CAN be a substitute for skill and training. They make you less than flexible, but in some settings its much easier to find a good book than a good caster. I've actually designed a setting where grimoires are considered indispensable tools and every single mage has them.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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06-16-2017, 07:34 AM | #13 | ||||||
Join Date: Sep 2011
Location: Sweden
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Re: Need help with some stuff with Ritual/Path magic.
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Thing is, that is still a point investment that severely limits the versatility of an RPM caster. Rather than +2 in four different rituals, I'd rather get a +1 in all rituals involving a path. YMMV, of course. Quote:
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Overall, I'd still say you're not going to throw any larger amount of fireballs without considerable risk and/or time investment. Just the non-adept cast times makes charms pretty much the only option. With that said, you could probably get a quite capable magician at just 150 points if you are willing to give up some versatility. However, in a fantasy setting I guess that is often genre appropriate. Druids do druid stuff and elementalists do their stuff, with little overlap. |
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06-16-2017, 07:51 AM | #14 | ||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Need help with some stuff with Ritual/Path magic.
Pick 2: fast, versatile, cheap.
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If I want an RPM mage throwing fireballs a lot, I generally go to magic as powers and have them buy their favorite attack as an innate attack. The original RPM character, the witch template in monster hunters, did a similar thing with TK.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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06-16-2017, 10:13 AM | #15 |
Join Date: Feb 2009
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Re: Need help with some stuff with Ritual/Path magic.
I was easily able to make a pretty decent blaster focused RPMist on 150pts as a filler member for an adventurers guild
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06-17-2017, 08:11 AM | #16 | |
Join Date: Sep 2011
Location: Sweden
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Re: Need help with some stuff with Ritual/Path magic.
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06-17-2017, 08:35 AM | #17 | ||||
Join Date: Aug 2008
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Re: Need help with some stuff with Ritual/Path magic.
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Buy My Stuff! Free Stuff: Dungeon Action! Totem Spirits My Blog: Above the Flatline. |
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06-17-2017, 09:09 AM | #18 |
Join Date: Sep 2011
Location: Sweden
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Re: Need help with some stuff with Ritual/Path magic.
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06-17-2017, 12:28 PM | #19 |
Join Date: Aug 2008
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Re: Need help with some stuff with Ritual/Path magic.
It happens. I actually thought he had more firmly nixed the idea than he did. We both learned something.
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Buy My Stuff! Free Stuff: Dungeon Action! Totem Spirits My Blog: Above the Flatline. |
06-18-2017, 04:27 PM | #20 |
Join Date: Aug 2015
Location: Everywhere and Nowhere
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Re: Need help with some stuff with Ritual/Path magic.
Ok. I seem to have confused myself somehow.
having a higher skill helps overcome defenses. how so? if your cap skill is set. Then having a higher skill doesn't help any because it's set. or is it only set at (12+magery)+bonuses from various sources. for the gathering energy. And then using your normal skill (no cap) for the casting? |
Tags |
magic, monster hunters, path, ritual, ritual path magic |
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