11-21-2014, 11:36 AM | #1 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
|
Pyramid #3/73: Monster Hunters II
GURPS Monster Hunters is great fun, but it's also somewhat generic – you can use it to set up a monster-hunting campaign anywhere in the modern world, and focus on anything from just one kind of monster to an entire bestiary. It's even more fun with specifics: Who do we work for, who do we work against, what weapons will serve us best, and how does that change if we're not gaming in the modern world? Pyramid #3/73: Monster Hunters II aims to please:Where Evil hunts Man
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
11-26-2014, 08:04 PM | #2 |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
|
Re: Pyramid #3/73: Monster Hunters II
I hate to fish, but I have to ask -- did anyone have any opinions about this month's issue? This is the first time I've ever seen a Pyramid announcement thread with zero replies a week after the release.
So that this isn't just a bump, I'll point out that Christopher Rice put up some interesting designers notes on his blog and posted about it on the GURPS Monster Hunters Facebook page. If you liked his article (or just want some bonus MH crunch and adventure ideas), it's well worth the read.
__________________
Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} |
11-26-2014, 08:30 PM | #3 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
|
Re: Pyramid #3/73: Monster Hunters II
Quote:
__________________
My blog:Gaming Ballistic, LLC My Store: Gaming Ballistic on Shopify My Patreon: Gaming Ballistic on Patreon |
|
11-26-2014, 09:15 PM | #4 | |
Join Date: Jul 2005
Location: Endor
|
Re: Pyramid #3/73: Monster Hunters II
Quote:
The modern-day monster hunter is not quite my gaming genre, I think, but: • Very amused at the audacity of just outright making Lovecraft the head of the BPRD. None of this, "Some have noticed the similarity with the stories by certain writers of weird fiction" dancing and winking, instead, boom, HP Lovecraft and J. Edgar Hoover had each other on Rolodex, and could have called each other up to worry about that Hellboy character and his allegiances. (I mean, he is awfully red…) I kind of wonder if this is the zenith or the nadir of our hobby's Yog-Sothothery. • Venatio are a great little bunch of villains, good in their genre, and good inspiration for others. We often get focused on the big fish of setting, but nasty medium-sized fish like these really flesh it out. I'd gleefully use something like them in a cyberpunk game, or Earthdawn-style fantasy, or other places. • Kind of skimmed past ORCID, sorry, because it's guidelines for using a genre book I don't use in a campaign setting I don't have. (I prefer to roll-my-own when it comes to cyberpunk anyway.) I may reapproach it later, but for now, not of immediate interest. • I regretted reading The Flock just before bedtime, which speaks well for its quality of creeping horror. |
|
11-27-2014, 12:39 AM | #5 | ||
Join Date: Dec 2008
Location: Behind You
|
Re: Pyramid #3/73: Monster Hunters II
Quote:
I decided to grab a copy and peek through it though just to see if I couldn't offer some sort of viewpoint from my own limited scope of Monster Hunter. From my browsing I feel it's quite niche to people who are involved in that subset of campaigns. I was drawn to the RPM section (As usual due to my interest in RPM) and was particularly drawn to the words under the Ritual Resistance perk: Quote:
Breaking that down to mathematics, if you have a virtually unlimited set of rituals that can be used against you, there is a 1/n chance that the point will become useful. n being the possible number of rituals. If n is something around 30 then it is worth the point. If n is something around 1000 or more, how can you validate spending it? I suppose a GM can make that ritual happen just because you put the point in it so it doesn't "Feel" wasted, but that seem counter productive. ... this might be the first time I discussed a perk so much, but I think the lack of penalty in RPM for "Common" versus "Unique" is sort of my only dislike of RPM. I feel there should be incentives for using "Tried and true" rituals as opposed to others. |
||
11-27-2014, 06:53 AM | #6 | |
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
|
Re: Pyramid #3/73: Monster Hunters II
Quote:
I am biased, but I consider Christopher R Rice's article to be the best of an already awesome issue. Of course I had a hand in its writing, by the way of throwing suggestions at Christopher back when he first wrote it. It's exactly the kind of setting I would love to see supported. |
|
11-27-2014, 06:54 AM | #7 |
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
|
Re: Pyramid #3/73: Monster Hunters II
I flipped through this one, nothing leaped out at me as "YOU MUST RUN THIS NOW!" and since I've been tinkering with some Monster Hunter ideas, I've filed it away for future study in case I get around to that campaign.
__________________
My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. |
11-27-2014, 10:14 AM | #8 | |
Join Date: Jul 2005
Location: Endor
|
Re: Pyramid #3/73: Monster Hunters II
Quote:
In general, RPM feels to me like the sort of magic system where there aren't established rituals, any more then there would be for martial arts, surgery, or computer programming; there may be specific kata, code elements, or the like, that the Ritual Adept weaves into any particular spell, but they're below the resolution of the system. Each spell is unique to circumstances, even if it does the same thing you used a spell for yesterday. I have tried to tinker up some sort of quick-and-useful method of establishing whether or not a particular spell combination is known to a character and well-practiced, or entirely new ground, so that scavenging other people's grimoires becomes useful in hopes that they can cut your research time. The most straightforward I could come up with was placing a Requires Skill Roll limitation on Magery or Ritual Adept, i.e. before you cast your spell, you make a Thaumatology or Hidden Lore: Whizbang Spells roll to determine if you know this spell. If you fail, then your abilities are limited, because you're having to hex up the spell from scratch elements. Admittedly, this can break suspension of disbelief on common spells without some clever on-the-fly thaumobabble. ("Zero, you had no problem casting Ignite Fire yesterday!" "Yesterday, Mars was in ascension, and the building we were in was filled with pyromantic essence! Today is all watery, and I have to build an entire essence-conversion-subroutine into the spell or the whole thing will fizzle.") But this would make it rather useful to have a couple of points in Perks to be able to skip this roll for certain commonly-used spells ("I know the Sending of Minds, forwards and backwards. Fear not, I shall be able to cast it on the appointed day.") or to schlep a few spellbooks around and have them open during castings for a tool bonus to the "do I know this spell?" roll. |
|
11-27-2014, 05:34 PM | #9 |
☣
Join Date: Sep 2004
Location: Southeast NC
|
Re: Pyramid #3/73: Monster Hunters II
The only article I was really interested in was the Tactical Shooting one, which left me just a little disappointed. It was good enough, but it's three styles were nearly identical.
It also might work fine in a monster hunters game, but doesn't give a lot of detail on using it in a Monster Hunters game, if you get me.
__________________
RyanW - Actually one normal sized guy in three tiny trenchcoats. |
11-27-2014, 08:42 PM | #10 |
Join Date: Jun 2008
Location: Lansing, MI
|
Re: Pyramid #3/73: Monster Hunters II
Mine is an evil laugh.
__________________
It is a terrible thing to fall into the hands of the Living God (Heb. 10:31) "Or the light that never, never warms" (Boc. 6:55) Read SPYGOD. Behold my Linked In Buy my (SJ Games) stuff. |
Tags |
monster hunters, pyramid 3/73, pyramid issues |
Thread Tools | |
Display Modes | |
|
|