09-01-2014, 09:26 PM | #11 |
Join Date: Aug 2014
|
Re: [MH] 1920's Monster Hunter Game
I was using regeration slow and rapid healing because I felt that regen normal was too fast and one of the others wasn't enough. I should probably go back and revamp that to regen at 1 every 3 hours or something for like 20 points.
Everyone that has powers at the moment are for divine reasons(the wrestler has blessed: heroic feats at 2d, and the inquisitor has sense supernatural). I'm requiring everyone have one point in brawling, climbing, hiking, guns(something), holdout, a social skill of their choice, and their choice of driving(automobiles), riding(equine), or teamster(equine). I can borrow the other monster hunter books right now. I have the article though. I like the character suggestions so far. The biggest problem is with the boxer. Am I missing something about the Fist! skill that I'm missing. It seems to be just more expensive than just taking brawling since the player seems content to just punch and not use the variety of stuff that Fist! will give him. Right now he has 15 ST and 20 HP while the rest of the party have 13-15 HP. Is that really too low? 25-30 better? and should I just give him regen( normal) so that he can keep his health up? I want him to be able to survive while not appearing to just go wolverine and regen his health in a few seconds or minutes. I've been debating getting How to be a GURPS GM. Is it that helpful? A half werecat(kind of stuck in a middle form between the two) witch has joined the party now. I'm of the impression that one or two of the players will quit because of not liking GURPS, the players, or me so I'm not worried about managing all the players at the moment. I'll be using RPM so I'm worried about having to look up the modifiers for spells. Is there a cheat sheet somewhere or should I just write myself up one? Also not worried about the were cat part make her overpowered. The bonuses are limited to a weak extra arm(tail), night vision, silence, and cat fall while the disadvantages are balanced. She is very much a flapper that is very vain about her apperence and is attempting to prove that she's just not some evil monster that should be killed. Thanks for the help so far. |
09-01-2014, 09:40 PM | #12 | ||||||||
Join Date: Jun 2006
Location: Portsmouth, VA, USA
|
Re: [MH] 1920's Monster Hunter Game
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
RPM really isn't as complex as it looks. It takes a bit of getting used to - but not complex. If you have issues hit the forums and start a thread someone will answer it. I typically answer such threads within the hour unless I'm asleep. I think Onkl wrote up one somewhere, but most of the cheat sheets have to reproduce a lot of material so they aren't available to the public by those who wrote them. PM me your email and I'll share the one I have with you.
__________________
My Twitter My w23 Stuff My Blog Latest GURPS Book: Dungeon Fantasy Denizens: Thieves Latest TFT Book: The Sunken Library Become a Patron! Last edited by Christopher R. Rice; 09-01-2014 at 09:47 PM. |
||||||||
09-01-2014, 10:45 PM | #13 |
Join Date: Aug 2014
|
Re: [MH] 1920's Monster Hunter Game
I glanced over the full retreat parry bonus and no negatives to encumberence. That actually might be worth it then. I stat it up and run it by the player.
The were cat is: ST: 10 DX: 12[40] IQ: 14[40] HT: 12[20] Will: 12[-10] Basic Speed: 6 Basic Move: 6 FP: 12 HP: 13[3] Perception: 14 Racial Template gives her: Catfall [10] Claws, Sharp(hands, switchable +100%) [10] Flexibility [5] Extra Arm, tail(Extra-Flexable +50%, No Physical Attack -50%, 1/4 ST -50%) [5] Night Vision 2 [2] Silence 1 [5] Supernatural Features (small fangs) [-5] Supernatural Features (cat ears) [-10] Supernatural Features (Cat Tail) [-10] Secret(cat person, utter rejection) [-10] She then has: Appearence(Very Attractive) [8] Native Language: English [0] Magery 2 (uncontrollable, mitigator amulet -15%) [22] Ritual Adept (uncontrollable, mitigator amulet -15%) [34] Talent(Allure) 1 [5] Chummy [-5] Compulsive Carousing(12) [-5] Compulsive Spending(clothes, 6) [-10] Extra Sleep 2 [-4] Curious(12) [-5] Guilt Complex [-5] Lecherousness(15) [-7] Skinny [-5] Vow(never kill a human) [-10] Sense of Duty(teammates) [-5] And 5 quirks that are as much for comidic value as for characterization. Skills: Guns(pistol) 13 [2] Research 13 [1] Thaumatology 15 [4] Throwing 11 [1] Path: Body 15 [12] Path: Chance 11 [1] Path: Crossroads 13 [4] Path: Energy 14 [8] Path: Magic 11 [1] Path: Matter 11 [1] Path: Spirit 11 [1] Path: Undead 11 [1] Path Mind 11 [1] Acrobatics 11 [2] Brawling 12 [1] Acting 13 [1] Carousing 12 [1] Hidden Lore(Lycanthropes) 13 [1] Observation 13 [1] Performance 13 [1] Savoir-Faire(magical) 14 [1] Stealth 13 [1] Climbing 14 [1] Dancing 12 [1] Diagnosis 12 [1] Erotic Art 12 [1] Escape 13 [1] Gambling 13 [1] Gesture 14 [1] Hiking 11 [1] Holdout 13 [1] Jumping 12 [1] Makeup 15 [1] Running 11 [1] Scrounging 14 [1] Sex Appeal 12 [1] Singing 13 [1] Urban Survival 13 [1] The racial template is more form fitting to his character concept than anything. This is the only guy that insisted on making his character himself. That's why he is leaded up with disadvantages and stuff. I'm going to make him cut off a good bit of them. At the moment I'm not too worried because the character doesn't need to be done until the first real session in 2wweeks and this is simply a first draft. Gonna have to tell him that a lot of his stuff will probably need to go because of the point limit. Also the supernatural features stacking seems weird. |
09-02-2014, 08:58 AM | #14 | |||
Join Date: Jun 2006
Location: Portsmouth, VA, USA
|
Re: [MH] 1920's Monster Hunter Game
Quote:
Quote:
You can of course, do as you like - these are just helpful pointers. :-) Quote:
If I were you, I'd do a little backwork on the character. First, she's basically a werecat that got "stuck" in her half-form, right? I'd create the werecat template for using a Inhuman template (As such) Were-Housecat (125 points) Gain DX+4 [48] HT+2 [20]; Perception +2 [10]; Will+1 [5]; Basic Move +4 [20]; Cannot Speak [-15]; Catfall [10]; Claws (Sharp) [5]; Double-Jointed [15]; Fur [1]; Night Vision 5 [5]; Perfect Balance [15]; Quadruped [-35]; Silence 2 [10]; Teeth (Sharp) [1]; Vibration Sense (Air) [10]. This assumes (like all lycanthrope templates that you become a animal with mass equal to your own...so while you look like a housecat - it's a panther sized one. Now, going from here I'd use the rules for the Inhuman-Blooded variation of the Gifted template (GURPS Monster Hunters 4, p. 10) and use the following lens: Shiftstuck: You once had the ability to shift your form between your human one and your animal one, but through a quirk of biology or fate or something else you ended up becoming "stuck" between your human and animal form. Choose up to 70 points of advantages from your were-form template and -20 points from among the following: Appearance [varies], Disturbing Voice [-10], Lunacy [-10], Unnatural Features (animal eyes, tail, etc.) [-1 to -5*], Vulnerability to Silver (x2 to x4) [-10, -15, or -20], or any disadvantage on your animal form's template.
__________________
My Twitter My w23 Stuff My Blog Latest GURPS Book: Dungeon Fantasy Denizens: Thieves Latest TFT Book: The Sunken Library Become a Patron! |
|||
09-02-2014, 11:51 AM | #15 | ||||||
Join Date: Aug 2014
|
Re: [MH] 1920's Monster Hunter Game
Quote:
Quote:
Quote:
Quote:
Probably, a lot of the disadvantages need dumped anyway. Quote:
I figured as much. They stack into the same disadvantage right? Quote:
Half Blood Atoner(15 Points): Whether by magic or other means you're half monster and have rebelled against it's influence. You now hunt the real monsters. This can be for many reasons such as trying to prove that you're more human than monster, a hatred of what you're creators are, or because they see you as a traitor and want to kill you. Advantages: Choose 45 Points from among Will +1 or +2 [5/level], Higher Purpose(hunt one kind of monster), and any of the advantages available from your racial template. Disadvantages: Choose one of Enemies (Monster of the week; 9 or less; Unknown) [-15], Fanaticism (The Mission) [-15], Obsession (Rid the world of EVIL monsters) (9) [-15], or Sense of Duty (Humanity) [-15]. Choose 15 points from among Appearance [varies], Unnatural Features (horns, tail, skin tone, etc.) [-1 to -5*], and any disadvantages included in your racial template. The goal is to allow him to make the characterization he wants without hurting his ability to cast spells too much and without making him overpowered. Also is ritual adept almost out the window just because of the point level? Last edited by Thunderjoe; 09-02-2014 at 11:55 AM. |
||||||
09-02-2014, 12:18 PM | #16 | |||||
Join Date: Jun 2006
Location: Portsmouth, VA, USA
|
Re: [MH] 1920's Monster Hunter Game
Happens to everyone.
Quote:
Quote:
Quote:
Quirks are useful things and can help you characterize your concept better than disads sometimes. Quote:
Quote:
I've built a Adept on 150 points before - it was tough, but possible. If the player has a specific path he wants to be good at and use Adept for you could limit it further so it only works for that Path. For example, "Ritual Adept (Limited Scope, Path of Body, -30%; Uncontrollable or Mitagator, Amulet, -21%) [20]" might be a option
__________________
My Twitter My w23 Stuff My Blog Latest GURPS Book: Dungeon Fantasy Denizens: Thieves Latest TFT Book: The Sunken Library Become a Patron! |
|||||
09-02-2014, 12:24 PM | #17 | |
Join Date: Nov 2009
Location: Oregon
|
Re: [MH] 1920's Monster Hunter Game
Quote:
A small quibble with your wording here. Mitigator isn't an alternate limitation on Adept, it's a limitation on the Uncontrollable limitation. This gives Uncontrollable (Mitigator -60%) -12%. Or it's not Mitigator, but a Gadget limitation. Uncontrollable -30% or Gadget -40% gives a total of -12% as well (but Gadget could vary significantly). I suspect your -21% comes from Uncontrollable's -30% times (one version of) Mitigator's -70%, which isn't correct. Last edited by vierasmarius; 09-02-2014 at 12:34 PM. |
|
09-02-2014, 01:54 PM | #18 |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
|
Re: [MH] 1920's Monster Hunter Game
This is misleading, so let me be clear: This was my interpretation of things as a GM before I became the Assistant Line Editor. It is not canonical nor RAW. (It's definitely the case in my games, mind you, but Kromm has not supported this interpretation, and it is thus not the official one.)
__________________
Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} |
09-02-2014, 02:24 PM | #19 | ||
Join Date: Jun 2006
Location: Portsmouth, VA, USA
|
Re: [MH] 1920's Monster Hunter Game
Quote:
Quote:
__________________
My Twitter My w23 Stuff My Blog Latest GURPS Book: Dungeon Fantasy Denizens: Thieves Latest TFT Book: The Sunken Library Become a Patron! |
||
09-02-2014, 03:16 PM | #20 | |
Join Date: Nov 2009
Location: Oregon
|
Re: [MH] 1920's Monster Hunter Game
Quote:
|
|
Tags |
1920s, high tech, monster hunters |
|
|