Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 10-03-2013, 03:32 PM   #1
johndallman
Night Watchman
 
Join Date: Oct 2010
Location: Cambridge, UK
Default [RPM] a collection of questions

It seems worthwhile having a thread for the quantities of minor questions that will get asked.

Quote:
Originally Posted by T:RPM, p15
3. Spells cannot make anyone better at using magic.
Presumably, raising IQ, which will raise skills, is allowed? If not, those capable of spellcasting would seem to be immune to something that works on normal people.
johndallman is offline   Reply With Quote
Old 10-03-2013, 03:48 PM   #2
PK
 
PK's Avatar
 
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
Default Re: [RPM] a collection of questions

Quote:
Originally Posted by johndallman View Post
Presumably, raising IQ, which will raise skills, is allowed? If not, those capable of spellcasting would seem to be immune to something that works on normal people.
There are no prohibitions against increasing attributes or secondary characteristics, only against them improving spellcasting ability. For example, you can raise someone's FP, but he cannot then sacrifice those FP to fuel a spell. The equivalent ruling here is that you can raise a caster's IQ, it just won't improve his Path skills in any way.
__________________
Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ)

MyGURPS: My house rules and GURPS resources.

#SJGamesLive: I answered questions about GURPS After the End and more!
{Watch Video} - {Read Transcript}
PK is offline   Reply With Quote
Old 10-03-2013, 04:14 PM   #3
vierasmarius
 
vierasmarius's Avatar
 
Join Date: Nov 2009
Location: Oregon
Default Re: [RPM] a collection of questions

Am I right that the same does not apply to hampering another's ability to use magic? Lowering IQ or Magery, giving a direct penalty to Path rolls, etc. The prohibition is against improving Magic via Magic, but a spell can be used to cripple someone else's spellcasting.
vierasmarius is offline   Reply With Quote
Old 10-03-2013, 04:15 PM   #4
PK
 
PK's Avatar
 
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
Default Re: [RPM] a collection of questions

Quote:
Originally Posted by vierasmarius View Post
Am I right that the same does not apply to hampering another's ability to use magic? Lowering IQ or Magery, giving a direct penalty to Path rolls, etc. The prohibition is against improving Magic via Magic, but a spell can be used to cripple someone else's spellcasting.
Yes. From p. 15: "A ritual can never give a bonus to spellcasting, bestow Magery or Ritual Adept, etc. (It could add Magic Resistance or drain Magery, however.)"
__________________
Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ)

MyGURPS: My house rules and GURPS resources.

#SJGamesLive: I answered questions about GURPS After the End and more!
{Watch Video} - {Read Transcript}
PK is offline   Reply With Quote
Old 10-03-2013, 05:13 PM   #5
Dragondog
Never Been Pretty
 
Join Date: Jan 2005
Default Re: [RPM] a collection of questions

"Greater Sense Body can reveal a person’s full genealogy" (p. 7)

How far back does that go? The creation of the world? The first human (by whatever definition)? Something else?

And would that only be ancestors or would that be (great grand) uncle, aunts, and cousins too?
Dragondog is offline   Reply With Quote
Old 10-03-2013, 05:22 PM   #6
Christopher R. Rice
 
Christopher R. Rice's Avatar
 
Join Date: Jun 2006
Location: Portsmouth, VA, USA
Default Re: [RPM] a collection of questions

Quote:
Originally Posted by Dragondog View Post
"Greater Sense Body can reveal a person’s full genealogy" (p. 7)

How far back does that go? The creation of the world? The first human (by whatever definition)? Something else?

And would that only be ancestors or would that be (great grand) uncle, aunts, and cousins too?
Yes. It's a Greater Effect. It could probably go beyond your current species ("I really am descended from monkeys!")
__________________
My Twitter
My w23 Stuff
My Blog

Latest GURPS Book: Dungeon Fantasy Denizens: Thieves
Latest TFT Book: The Sunken Library

Become a Patron!

Last edited by Christopher R. Rice; 10-03-2013 at 05:26 PM.
Christopher R. Rice is offline   Reply With Quote
Old 10-03-2013, 05:32 PM   #7
vierasmarius
 
vierasmarius's Avatar
 
Join Date: Nov 2009
Location: Oregon
Default Re: [RPM] a collection of questions

Quote:
Originally Posted by Ghostdancer View Post
Yes. It's a Greater Effect. It could probably go beyond your current species ("I really am descended from monkeys!")
How much would you be able to tell from a Lesser Effect? Just a person's parentage?
vierasmarius is offline   Reply With Quote
Old 10-03-2013, 05:46 PM   #8
Christopher R. Rice
 
Christopher R. Rice's Avatar
 
Join Date: Jun 2006
Location: Portsmouth, VA, USA
Default Re: [RPM] a collection of questions

Quote:
Originally Posted by vierasmarius View Post
How much would you be able to tell from a Lesser Effect? Just a person's parentage?
Yeah. "Is this the king's offspring?" would be a fair example. But you could probably get away with anything a normal DNA test could find. You could even look at it like this: a Lesser effect would let you perform one particular medical test, while a Greater effect would let you perform all tests of a related type. So Lesser effect "You are not the father!"; Greater effect "You are not the father! He has cancer from radiation damage, and of yeah, you're kids are probably going to be born with [foo] condition."
__________________
My Twitter
My w23 Stuff
My Blog

Latest GURPS Book: Dungeon Fantasy Denizens: Thieves
Latest TFT Book: The Sunken Library

Become a Patron!
Christopher R. Rice is offline   Reply With Quote
Old 10-04-2013, 06:44 AM   #9
vierasmarius
 
vierasmarius's Avatar
 
Join Date: Nov 2009
Location: Oregon
Default Re: [RPM] a collection of questions

Okay, here's something that I didn't see addressed in RPM's discussion of variants, but is pertinent to (for example) Mage: The Ascension or AD&D-based settings. RPM assumes that, while Magery is necessary for skilled spellcasting, anyone with a point in Thaumatology (or whatever skill serves as the core for that magic style) can attempt to cast spells at default. In many settings that's just not the case. How game-breaking would it be to make it so those without Magery 0 can't cast spells at all, rather than casting at -5?

Also, what if the setting has intrinsic limitations on certain types of spellcasting? For example in AD&D, creating new spells is certainly possible but is a long and arduous process. This is partly covered by limiting the mage's Ritual Adept advantages, so they require extra time and facilities when creating spells. But if it also requires difficult Invention rolls, it's a significant limitation compared to standard RPM. Should this have any impact on the cost of playing a mage?
vierasmarius is offline   Reply With Quote
Old 10-04-2013, 07:04 AM   #10
Christopher R. Rice
 
Christopher R. Rice's Avatar
 
Join Date: Jun 2006
Location: Portsmouth, VA, USA
Default Re: [RPM] a collection of questions

Quote:
Originally Posted by vierasmarius View Post
Okay, here's something that I didn't see addressed in RPM's discussion of variants, but is pertinent to (for example) Mage: The Ascension or AD&D-based settings. RPM assumes that, while Magery is necessary for skilled spellcasting, anyone with a point in Thaumatology (or whatever skill serves as the core for that magic style) can attempt to cast spells at default. In many settings that's just not the case. How game-breaking would it be to make it so those without Magery 0 can't cast spells at all, rather than casting at -5?
Not very much. In one campaign, I made it a requirement to have Illuminated before spells could be cast. Just keep in mind that magic becomes rarer (which is the goal you're aiming for I assume).

Quote:
Originally Posted by vierasmarius View Post
Also, what if the setting has intrinsic limitations on certain types of spellcasting? For example in AD&D, creating new spells is certainly possible but is a long and arduous process. This is partly covered by limiting the mage's Ritual Adept advantages, so they require extra time and facilities when creating spells. But if it also requires difficult Invention rolls, it's a significant limitation compared to standard RPM. Should this have any impact on the cost of playing a mage?
I don't understand. Spells are not learned, Path skills are. If you have a particular Path skill that covers a spell ... you can cast it. You might require this for Ritual Mastery perks or even if one Path has never been discovered before then, but not for spells themselves.
__________________
My Twitter
My w23 Stuff
My Blog

Latest GURPS Book: Dungeon Fantasy Denizens: Thieves
Latest TFT Book: The Sunken Library

Become a Patron!
Christopher R. Rice is offline   Reply With Quote
Reply

Tags
magic, monster hunters, ritual path magic, rpm


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 09:42 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.