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Old 05-26-2011, 02:24 PM   #51
naloth
 
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Default Re: [MH] Holy Hand Grenades

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Originally Posted by Langy View Post
<snip>I don't see how holy attacks restricted to once per fight are at all 'very useful' to carry around. 1d of injury simply is not significant enough to matter, and Hunters can usually deal more damage than that with their normal, able-to-repeat-once-per-minute attack form.
How about applying shock penalties (ignoring HPT) that persist until the source is removed? That way it's a great fight opener because it's somewhat debilitating even though it will never be enough to finish a monster.
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Old 05-26-2011, 05:25 PM   #52
sir_pudding
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Default Re: [MH] Holy Hand Grenades

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Originally Posted by Not another shrubbery View Post
How Apokoliptic :)

I don't think they should actually be especially vulnerable to holy attacks, though.
Yeah, his choice of "Parademon" there is rather odd.
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Old 05-26-2011, 06:40 PM   #53
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Default Re: [MH] Holy Hand Grenades

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Yeah, his choice of "Parademon" there is rather odd.
Metademon?
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Old 05-26-2011, 06:47 PM   #54
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Default Re: [MH] Holy Hand Grenades

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Metademon?
Semidemon? Quasidemon? The margarine of demons. The Diet Coke of demons. Just one calorie, not demon enough.
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Old 05-26-2011, 08:26 PM   #55
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Default Re: [MH] Holy Hand Grenades

Pademelon?
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Old 05-27-2011, 11:52 AM   #56
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Default Re: [MH] Holy Hand Grenades

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Originally Posted by sir_pudding
Yeah, his choice of "Parademon" there is rather odd.
It's put me in the mood to go back and read all that old "Fourth World" stuff.
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