08-02-2020, 07:51 AM | #151 | |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: [Supers] Nerfed Marvel Universe
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
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08-02-2020, 08:31 AM | #152 | |||||
Join Date: Mar 2016
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Re: [Supers] Nerfed Marvel Universe
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Ain't that the truth. But hey, it provides a simple explanation for why various powerful individuals and organizations are engaging in that kind of research. |
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08-02-2020, 08:37 AM | #153 | |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: [Supers] Nerfed Marvel Universe
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
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08-02-2020, 01:09 PM | #154 |
Join Date: Jun 2006
Location: On the road again...
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Re: [Supers] Nerfed Marvel Universe
One thing to ask yourself, though: If there is a reliable means to give someone superhuman strength and durability - like the Power Broker's process developed by Dr. Karl Malus - of what use is the super-soldier serum that "merely" boosts to "peak normal human"?
If the super-soldier serum does something other than just increasing strength and durability - for example, in my Reboot project it greatly retarded Cap's aging, giving a few levels of Extended Lifespan, or if it boosts DX as well - then it's something that will continue to be researched for replication. Just food for thought. Lately it just seems as though "still trying to replicate the serum when we already have something giving better results" is a trope the comics can't seem to get out of.
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
08-02-2020, 01:30 PM | #155 | |
Join Date: Mar 2016
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Re: [Supers] Nerfed Marvel Universe
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A) is irreproducible or inconsistent B) Has horrible side effects C) Is too expensive to be economical. D) Coincidentally (or not) is destroyed after being used successfully The SS serum is so desirable because (in its original form) it doesn't have any of the first three. |
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08-02-2020, 02:53 PM | #156 |
Join Date: Feb 2016
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Re: [Supers] Nerfed Marvel Universe
Actually, given the required setup in the Marvel movies, it might have been horribly expensive to mass produce. Imagine a scenario where it would have cost $10 million in 1941 (more than a Fletcher-Class destroyer) per soldier, after the process was perfected, and it would have likely not been used that frequently. There would have been a real conversation about cost-benefit analysis, and I doubt that more than a 100 would have been fielded at any one time.
Of course, it would have been a really good way to bankrupt the Third Reich, as the cost would have greatly exceeded the utility. Allow the formula and process to leak to the Nazis through known sympathizers, and Nazis would not have been able to help themselves. They would have bankrupted themselves within a year trying to create an army of super soldiers that could individually be crushed by normal unfantry platoon. |
08-02-2020, 03:24 PM | #157 |
Join Date: Mar 2016
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Re: [Supers] Nerfed Marvel Universe
Thing
Real Name: Benjamin Jacob Grimm Height: 7’2” Weight: 800 lb Age: 35 Hair: None Eyes: Blue Uniform: Blue shorts, black boots. For public appearances, sometimes wears a bodysuit in the style of the other Fantastic Four members. Powers: Superhuman strength allowing him to lift well in excess of 10 tons. Armored, rocky exterior providing a high level of durability. High resistance (though not immunity) to poisons, disease, and other biological threats. Skills: Degree in engineering. Excellent pilot. Skilled in unarmed combat. Ben Grimm grew up poor in New York City. He was affiliated with a street gang in his youth, though he never went too far in terms of crime and he left them during high school. Grimm went to college on football and ROTC scholarships, where he met his future best friend and teammate Reed Richards (at about the same age, but significantly different levels of schooling). After school, he joined the Air Force, where he distinguished himself as a pilot and later astronaut. When Richards began his mission-to-Mars project, Grimm jumped at the chance to pilot his ship. On that trip, even after the ship was damaged by unknown cosmic radiation, Grimm was able to keep it on course and safely returned to Earth. In the weeks that followed, Grimm’s body began to change as a result of the radiation. He grew significantly, his hair fell out, and his skin became orange and stony. When Richards and the rest of the crew formed a new team of heroes, Grimm took the name “Thing” as a reference to how he wasn’t quite human anymore. He holds a small amount of resentment toward the others for how he was affected compared to them, but for the most part, he feels accepted within the Fantastic Four. Outside of them, for the most part, he keeps to himself, hating reminders of how he’s different. Thing [868] Attributes [185] ST 28/70 (L30/120) [90] DX 11 [20] IQ 12 [40] HT 13 [30] Damage 3d-1/5d+1 (8d/10d) BL 180 lb (2880 lb) HP 28 [0] Will 12 [0] Per 13 [5] FP 13 [0] Basic Speed 6.00 [0] Basic Move 6 [0] Dodge 10 SM+1 Advantages [682] 3D Spatial Sense [10] Combat Reflexes [15] Fit [5] High Pain Threshold [10] Hot Pilot 2 [10] Damage Reduction (10) [150] DR25 (Can’t wear armor, -40%) [75] Injury Tolerance (Homogenous; No Blood) [45] Lifting ST+2/50 (Super-Effort, +400%; Size, -10%) [30] Resistant to Metabolic Hazards (+8) [15] ST+8/50 (Super-Effort, +300%; Size, -10%) [312] Vacuum Support [5] Perks [2] Nonprotective Clothing [1] Striking Surface [1] Disadvantages [-65] Addiction (Tobacco (Cheap, highly addictive, legal)) [-5] Bad Temper (12) [-10] Ham-Fisted [-5] Light Sleeper [-5] No Sense of Smell/Taste [-5] Pacifism (Cannot Harm Innocents) [-10] Social Stigma (Freak) [-10] Stubbornness [-5] Thalassophobia (12) [-10] Quirks [-5] Cannot Float [-1] Checkered Past [-1] Does his best to act normal [-1] Prone to brooding [-1] Uncongenial [-1] Skills [69] Area Knowledge (New York City)-12 [1] Astronomy/TL8-10 [1] Boxing-13 [8] Breath Control-12 [2] Climbing-10 [1] Driving/TL8 (Automobile)-10 [1] Engineer/TL8 (Spaceships)-12 [4] First Aid/TL8-12 [1] Free Fall-13 [2] ¹ Gunner/TL8 (Machine Gun)-14 [2] ² Hiking-12 [1] Intimidation-11 [1] Leadership-11 [1] Mathematics/TL8 (Applied)-11 [2] Navigation/TL8 (Air)-18 [4] ² ³ Navigation/TL8 (Space)-15 [1] ¹ ² Observation-13 [2] Parachuting/TL8-12 [2] Physics/TL8-10 [2] Piloting/TL8 (High-Performance Aircraft)-16 [8] ² ⁴ Piloting/TL8 (High-Performance Spacecraft)-14 [2] ² ⁴ Running-12 [1] Savoir-Faire (Military)-12 [1] Shiphandling/TL8 (Spaceship)-11 [2] Soldier/TL8-13 [4] Spacer/TL8-14 [4] Sports (Football)-11 [2] Tactics-10 [1] Vacc Suit/TL8-10 [1] Wrestling-12 [4] 1 – includes +2 from 3D Spatial Sense 2 – includes +2 from Hot Pilot 3 – includes +3 from 3D Spatial Sense 4 – includes +1 from 3D Spatial Sense Last edited by awesomenessofme1; 08-04-2020 at 05:59 AM. |
08-02-2020, 04:33 PM | #158 |
Join Date: Sep 2004
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Re: [Supers] Nerfed Marvel Universe
Even downsized a bit, I would have expected Grimm to have a higher ST (closer to 40ish tons) and a grappling ST a touch higher than Reed's (at 30). Usually the Thing is a bit subpar to the (non-enraged) Hulk. This version would get pebblized.
Grimm also has periodic bouts of being a normal human. It might be good to write up his human stats as a reference point in case his powers get neutralized or cured. I don't think he really needs Hard to Subdue (with a base HT14) as much as he just needs more durability to be in line with the other characters you've posted. I don't recall him being afraid of oceans? The Thing also has at least a quirk enemy in the Yancy street gang, perhaps more if they are treated as a serious street gang. I'd downgrade his smoking to a quirk: "likes cigars". He really doesn't have a stigma as much as he has a serious chip about his appearance. The Thing is usually one of the more popular (and down to earth) FF members even in the comics. The Thing has been known to have severe mood swings. He could be considered manic depressive. |
08-02-2020, 05:08 PM | #159 | |||||
Join Date: Mar 2016
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Re: [Supers] Nerfed Marvel Universe
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That was something I invented for the setting. I thought it made sense and could prove interesting in play. Quote:
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Noted. |
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08-02-2020, 05:30 PM | #160 | |||
Join Date: Nov 2011
Location: South Dakota, USA
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Re: [Supers] Nerfed Marvel Universe
Yeah. I only brought him up since someone else suggested adding another enemy for him, but I saw only a suggestion of Galactus, who doesn't fit the scope of your project and whom I don't recall ever being protrayed as Richard's enemy. A threat to humanity, yes, but due to his own survival needs.
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I am thinking Juggernaut might be a good candidate for mixing and matching power sources. His "beefy boi" physique could be a process developed by the Xaviers and Marko, and eventually sold. It only worked on those already in good physical condition, and with a certain genetic profile... but not most of humanity. Once Cain realizes this isn't enough to trump Charles' mental prowess, Cain looks for more, and slowly finds it. Like armor designed to protect from outside mental influence as much as damage to the body. Eventually, Cain would get a crystal-like force-field generator installed in his body, along with the nanites needed to maintain it... and as a bonus, also maintain the rest of one's body. That would cover all of Juggernaut's major powers, I believe. Well, excluding those added over the past 20 or so years. Also, he isn't literally unstoppable - hard to justify that without magic - but the technology lets him fake it really well. If you're okay with it, the above also could explain the "beefy boi" side of various other villains (maybe even a few heroes). Complications arise when someone who isn't fully compatible tries it anyway. As established with Juggernaut, you'll also need "something else" to really make it as a supervillain... and that actually lines up with many comic book villain origins.
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My GURPS Fourth Edition library consists of Basic Set: Characters, Basic Set: Campaigns, Martial Arts, Powers, Powers: Enhanced Senses, Power-Ups 1: Imbuements, Power-Ups 2: Perks, Power-Ups 3: Talents, Power-Ups 4: Enhancements, Power-Ups 6: Quirks, Power-Ups 8: Limitations, Powers, Social Engineering, Supers, Template Toolkit 1: Characters, Template Toolkit 2: Races, one issue of Pyramid (3/83) a.k.a. Alternate GURPS IV, GURPS Classic Rogues, and GURPS Classic Warriors. Most of which was provided through the generosity of others. Thanks! :) |
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custom setting, marvel, supers |
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