09-14-2015, 08:15 AM | #11 | |
Join Date: Aug 2014
Location: Snoopy's basement
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Re: Building Immunity: Fire
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09-14-2015, 09:30 AM | #12 | |
Join Date: Jun 2006
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Re: Building Immunity: Fire
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We'd be better off with definitions based on game mechanical effects - i.e. one advantage for you can't be bound and can walk through things if you want, and one for physical things can't injure you. Omit any wording about why - it really doesn't matter to the game effect if things pass through you or not, and it's trying to decide what is or is not consistent with that which generates half the problems.
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09-14-2015, 09:58 AM | #13 |
Join Date: Jun 2013
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Re: Building Immunity: Fire
Always On isn't a Limitation once the ability has Affect Substantial, Can Carry Objects, and Partial Change. That said, a Limitation that gets rid of the ability to fly and walk through walls would probably be more appropriate than the Reflexive and Uncontrollable+Unconscious Only setup. If you drop those, you probably don't need Partial Change either, as I think that's only to prevent sudden changes from somehow messing you up. So that works out to Insubstantiality (Affect Substantial +100%; Can Carry Objects, Heavy +100%; Cannot Fly or Walk Through Walls -??). That's only [240], minus whatever that last Limitation would be worth. You'll have to turn the invulnerability off if you're stumbling around at extra heavy encumbrance, or find an Enhancement for Extra Heavy.
Total cost probably isn't going to exceed [250]. Note this is also the cost for Unkillable 2 [100] + Regeneration, Ridiculous (10 HP/second) [150], which has a rather comparable effect, so [250] sounds about right for a base Immunity to Damage trait. It would be kind of funny to make a DF template off of this - the character would be built entirely off of the [50] or so points from Disadvantages. Note Cosmic effects will ignore your Immunity, and the GM might allow for certain other methods of bypassing it (for Insubstantiality, Maledictions, Affect Substantial, and the like ignore it, while for the regen build simply continuously doing more than the character's HP in injury each second will keep him from reviving). |
09-14-2015, 10:15 AM | #14 |
Join Date: Sep 2004
Location: Canada
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Re: Building Immunity: Fire
You still need Partial Change, or (frex) allies you were holding onto suddenly aren't.
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09-14-2015, 10:17 AM | #15 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: Building Immunity: Fire
Seems we're landing someplace around 250-300 points?
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09-14-2015, 10:19 AM | #16 | |
Join Date: Jun 2013
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Re: Building Immunity: Fire
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Yep. Well, maybe [200]-[300], as I'm not certain what "Not Actually Insubstantial" would be worth as a Limitation. But, yeah, I think [250] is a good middle ground price. Note that if it's available without needing a Limited Defenses Limitation of some sort, there should probably be "Bypasses Invulnerability" Powers or gear available. For a Power, this is going to be somewhere between +20% (Affects Insubstantial) and +300% (Cosmic Irresistible Attack); I'd probably go with +50%. For gear, it's probably going to be reliant on some sort of weird science and be rare/expensive, like the Hex2O (which I assume is some sort of magical water) that ignores Invulnerability in the Magellan Academy webcomic. Last edited by Varyon; 09-14-2015 at 10:36 AM. |
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09-14-2015, 10:33 AM | #17 | |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: Building Immunity: Fire
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... I have trouble visualizing this.
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
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09-14-2015, 10:45 AM | #18 | |
Join Date: Sep 2004
Location: Canada
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Re: Building Immunity: Fire
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http://ottgaming.grimoire.ca/Insubstantial EDIT: I'm having major problems with cut/paste right now, stupid tablet. Just go to the link :P
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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09-14-2015, 11:40 AM | #19 |
Join Date: Apr 2015
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Re: Building Immunity: Fire
Wouldn't a personal nigh immunity or complete immunity to fire be better modeled like this?
Injury Tolerance: Damage Reduction 100 (Cosmic: Can reduce injury to less then 1 +50%, Limited: Fire -60%) [270] Then buy like 10-20 levels of temperature tolerance to be impervious to the ambient effects. for +135 pts the Damage reduction could go up to 1000. Edit: This build has the advantage of protecting you fully against fire with the Affects Insubstantial enhancement. Last edited by Ottriman; 09-14-2015 at 11:43 AM. |
09-14-2015, 01:22 PM | #20 | |
Join Date: Jul 2013
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Re: Building Immunity: Fire
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Affects Insubstantial can be avoided by adding Cosmic, +50% to Insubstantial. I personally feel there should be a better way of modelling invulnerability in GURPS, beyond the standard infinite DR. Invulnerability to one thing simply isn't worth infinite points. Total Invulnerability arguably isn't worth infinite points depending on the rest of the character. I've played an individual who was essentially invulnerable but had no other powers, not even super strength, he certainly wasn't OP. Such things just need to be controlled by the GM. The Insubstantiallity build is horrifically clunky, it's a shame that's the best we've got at the moment. |
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Tags |
immunity to fire, powers as spells, sorcery |
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