Quote:
Originally Posted by DouglasCole
Presumably some combination of Evaluate, Wait, and Feint? Not saying I agree, but it would seem that if you're not frantically going at the guy like a squirrel on speed, there's got to be SOME level of dancing around involved.
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Sure, but as you well know six seconds can be a long time in a fight (especially in an armed mortal fight). Trying to visualize D&D combat has always hurt my brain.
EDIT: At any rate I do think skill 12 makes sense if you want to capture that old school 1st level feel, IMO.