10-31-2016, 12:25 PM | #321 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Ideas Are Easy
Quote:
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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11-03-2016, 05:20 PM | #322 |
Join Date: Dec 2007
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Re: Ideas Are Easy
Lost and Found: The characters are members of a very special detective agency that specializes in tracking down mysteriously disappeared people and things. Whether your child has stumbled into a gateway to Narnia or Wonderland, or your spouse been abducted by vampires or turned into an animal by witches, or your priceless artifact or convicted serial killer has disappeared past your elaborate security system, L&F will use a mixture of expert detective work, advanced technology and outright sorcery to track them down and return them or least their bodies. Unless y'know, they're free adults and don't actually want to come back.
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11-03-2016, 06:06 PM | #323 | |
Join Date: Aug 2005
Location: Portland, Oregon
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Re: Ideas Are Easy
Quote:
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"The navy could probably win a war without coffee but would prefer not to try"-Samuel Eliot Morrison |
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11-03-2016, 06:52 PM | #324 | |
Join Date: Dec 2007
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Re: Ideas Are Easy
Quote:
Last edited by David Johnston2; 11-03-2016 at 06:55 PM. |
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11-05-2016, 12:17 AM | #325 |
Join Date: Aug 2005
Location: Portland, Oregon
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Re: Ideas Are Easy
It is the first, well technically the second, Constitutional Convention. The PCs are here in some function, as part of the delegation of a given state. While the negotiations are going on some kind of Evil Conspiracy is designed, perhaps more then one. Possibly both the French and the English wish to know what is going on just for starters. And of course all of the states will want to get as big an advantage as possible and some will be inclined to rather-untoward-methods.
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"The navy could probably win a war without coffee but would prefer not to try"-Samuel Eliot Morrison |
11-05-2016, 08:15 AM | #326 | |
Join Date: Sep 2007
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Re: Ideas Are Easy
Quote:
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11-05-2016, 09:31 AM | #327 |
Join Date: Apr 2009
Location: Toronto, Canada
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Re: Ideas Are Easy
The Wrong Mission: The players are given a mission that makes sense, but their characters have utterly the wrong skill-set. They are expert sailors who are told to assault a mountain stronghold. They are Navy SEALs who have to help their employer's daughter get into the Ivy League. They are forensic accountants who have to beat a street-gang.
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11-05-2016, 05:12 PM | #328 |
Join Date: Aug 2005
Location: Portland, Oregon
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Re: Ideas Are Easy
Bleed them of their money and make sure they don't know about it. Or make it look like their boss has been tippling the account of the Columbian cartels.
__________________
"The navy could probably win a war without coffee but would prefer not to try"-Samuel Eliot Morrison |
11-06-2016, 08:35 AM | #329 |
Join Date: Aug 2005
Location: Portland, Oregon
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Re: Ideas Are Easy
Murder at the Horse Fair:
Such a thing has not been seen before! Not in anyone's life time at least. All of the Rom Travellers had been anticipating a happy few days of feasting, flirting, and bargaining over good horseflesh when a murder is found. A Kris(court of elders)must be called to investigate. The PCs must find the murderer while keeping the affair away from the prying eyes of Gadje cops who would bring shame on all(of course if the murderer is found then obviously he will be outcast and no affair of theirs and the Gadje can do what they will). This requires a bit of research on the GMs part but can make a rewarding detective story.
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"The navy could probably win a war without coffee but would prefer not to try"-Samuel Eliot Morrison |
11-12-2016, 12:49 PM | #330 |
Join Date: Dec 2007
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Re: Ideas Are Easy
Tell your players two things:
1. This is a science fiction game in which you will be playing in a Reboot/Tron style virtual reality in which you do mind-numbingly boring jobs as programs shuffling data for your oppressive cybernetic overlord. There's a resistance, but most of the population thinks the computer they live in will crash if they cause too much trouble. Malcontents are put into video games where they are condemned to die again and again at the hands of the malevolent "Players" until they break and are either returned to their blissfully boring cubicles, or disappear. 2. It is possible to escape and discover the physical world. What you don't tell them: They aren't programs. This is more like the Matrix, and they are living human beings who had their memories suppressed when they were frozen and plugged into the planetary computer network to add their brain's processing power to the whole after they were rendered obsolete by automation. The real world belongs to the wealthy, the machines, resurgent wildlife and hunted scavengers who live in the cracks and corners. |
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