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Old 05-26-2016, 01:33 AM   #261
Daigoro
 
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Default Re: Ideas Are Easy

Quote:
Originally Posted by jason taylor View Post
The PCs are part of an OSS team assigned to infilterate Germany and prepare for the invasion.
Check out Icelander's thread from a few months ago about running such a scenario.

Here- [WWII/TS/Covert Ops/Weird War II] Götterdämmerung on Walpurgisnacht

ETA: Oops, sorry, I thought you were suggesting a Weird War vibe, with literal werewolves.
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Old 05-26-2016, 10:46 AM   #262
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Originally Posted by Daigoro View Post
Check out Icelander's thread from a few months ago about running such a scenario.

Here- [WWII/TS/Covert Ops/Weird War II] Götterdämmerung on Walpurgisnacht

ETA: Oops, sorry, I thought you were suggesting a Weird War vibe, with literal werewolves.
Nope. The Werewolves were an actual terrorist organization that was being organized when the threat of actual conquest of Germany had become obvious even to Nazis. They were ill-prepared and may have even been a plant to let the grandees get away but they used all the techniques and propaganda of allied resistance groups before they were repressed(including not only racism but the fairly traditional honor, territorial and sexual jealousy, and sense of defilement appealed to by such). They also as to be expected had no compunction about who they employed not only using women but child soldiers. In fact a lot was gotten from counterpartisan experience of their own, essentially being an attempt to turn the gamekeeper into a poacher. Not much came of them, for a number of reasons, for one thing Germany was in no condition to continue resistance and it isn' t really guerilla country anyway. They could have been a threat because the Allies were war-weary themselves and had a potential loyal opposition to worry about. And because the Western Allies were unlikely to use hostage taking removing one option the Germans had always used(peculiarly they could be as ruthless as any when they were only pushing buttons, but did comparatively few face to face atrocities), at least for the first year or so. The Werewolves did do some acts of sabotage and assassination but those were so ineffective(except to the victims) that they would have been a small picture in the general mayhem before law was restored. In fact, oddly enough, DPs could be more troublesome in their own way as many of those had lost the habit of law abiding and had an obvious and pardonable ax to grind and were desperate for basic necessity which could not be fueled in fast enough even by the famously efficient allied logistics of the time. Whereas mere neutrality could end the nightmare for Germans. But the Werewolves are interesting historically and their anticipation by intelligence was greatly feared at the time.

Apparently the name came from a popular revenge porn tale set during the Thirty Years War about peasants who would ambush soldiers and leave a werewolf mark on them.

That is an interesting thread too by the way though I wasn't thinking from the point of view of Weird War. Though that could spice it up to, and an exotic McGuffin wouldn't hurt at that.
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Old 05-28-2016, 11:54 PM   #263
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The cold war swung out of control. The ICBMs launched on both sides. We were doomed. And then...someone intervened. A mysterious glowing form in orbit fired beams of energy in every which direction, shooting down missiles like skeet. It saved us. But now spies, soldiers, scientists, reporters...even priests are on a quest to try and figure out who and what is it is, and where it is and what it wants. Is it an alien? A god? A "superhero"? Can others share in the power?
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Old 05-29-2016, 11:01 AM   #264
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The Time Tunnel idea applied to Infinite Worlds...but the world wanderers are NOT from Homeworld. Both Homeworld and Centrum are out to get them and find out where their own homeworld is so they can shut down the program before it discovers practical interworld travel.
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Old 05-29-2016, 05:45 PM   #265
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Because the public outrage over a polticion taking money from some special interest group. A massive revolt happened and the end results were stricter rules for government. All congressmen and senators are now for the entire duration of their term to be put into a individual complete sensory deprivation tube, not allowed to speak to anyone or have any sort of sensation outside the tube. They are only let out for a brief moment to vote on bills and then as quickly as possible put back into the law tube. If they talk to anyone or even take a peek outside their tubes outside of a bill voting they will immediately be executed. As a result of this all politicians by the end of their term are pretty much severely traumatized by the experience. Very few speak out against it since very few people care about the human rights of politicians and overall society is mostly the same really except for the occasional weird law that is passed.
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Old 05-29-2016, 06:24 PM   #266
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Er...you do understand that the point is ideas for campaigns, right?
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Old 05-29-2016, 06:40 PM   #267
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Er...you do understand that the point is ideas for campaigns, right?
Yeah it was like something me and a friend joked about a setting for an rpg with weird dark comedy angle we were going for. It was a weird talk.
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Old 05-30-2016, 08:01 AM   #268
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The adventure starts when a group decides they need to circumvent the limitations on politicians.

You can pick which side the PC's are on.
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Old 06-02-2016, 12:47 AM   #269
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In the year 3000 earth has managed to colonize mars, but a month after the colonies are complete a meteor strikes the earth, millions are devastated and the only way to keep the human species alive is to send who ever they can to the mars colonies. 20 years later the surface of mars has become a warzone as the many residents fight over resources. Basically Mad max meets The Martian.
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Old 06-06-2016, 08:03 PM   #270
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This is not an original idea, in fact it was adapted from canon:

There is a mutually genocidal Time of Troubles going on on Planet X of the Third Imperium. The characters are the Port Director and his staff and any other Imperial officials present.

The Starport is swamped with refugees, many of whom are spies for one faction or another. The hospital ER is being refilled as fast as new patients can be processed. And in general the Four Horsemen are having as good a ride as ever they have had.

The local Marine garrison is thin and any faction can capture the Starport any time it wishes. The Port Director is trying to beg more troops from the Duke among all the other resources he wants.

Any variation of this can be arranged.
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