09-15-2010, 04:01 PM | #1 |
Join Date: Jul 2005
Location: MA, USA
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Spell Default Rule?
Is there a way to implement the alternate Spell Default rules that appear on Magic 202 in GCA? At present it does not allow me to decrement a spell to 0 points, as it does with skills, so that it displays that skill at a default level. I don't see a setting in the Program Options that would turn this on, and I don't see an alternate GDF that would be used in place of the normal Magic file.
Apologies if this has been answered before, but I couldn't think of a good way to search for it that returned any useful results.
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-Taellosse Imagine if every Thursday your shoes exploded if you tied them the usual way. This happens to us all the time with computers, and nobody thinks of complaining. -Jeff Raskin
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09-15-2010, 09:18 PM | #2 |
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Re: Spell Default Rule?
I don't recall this coming up before. Theoretically, there's no reason this couldn't be implemented, however so far it hasn't been. Realistically, while the defaults could be implemented in data files, they are so mind bogglingly over-complicated as to be almost impossible to implement in the data files, so would have to be implemented on a program level.
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. |
09-15-2010, 09:44 PM | #3 | |
Join Date: Jul 2005
Location: MA, USA
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Re: Spell Default Rule?
Quote:
__________________
-Taellosse Imagine if every Thursday your shoes exploded if you tied them the usual way. This happens to us all the time with computers, and nobody thinks of complaining. -Jeff Raskin
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