02-16-2020, 02:20 PM | #51 | |||||
Join Date: Aug 2018
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Re: Judo is a striking skill
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Like for example, when using Judo instead of DX to keep your balance after a shove, that wouldn't necessarily mean Judoka practice getting shoved from all directions to gain that ability, I see it as just a general proficiency that they have. Or for example, using the Parry ability against kicks or a specific weaopn: that doesn't necessarily mean that Judoka actually practice parrying kicks, just that they practice parrying and that gives a general flexibility of parrying that is adaptable to many scenarios. Or like, knowing Boxing allows you to target the foot or the groin, but that doesn't mean a boxer actually practices hitting the foot or the groin, but his accuracy in targeting torsos/faces can be adapted there. So in that sense I could see how, even if a judoka didn't practice throwing punches/elbows/knees/kicks (in the sense that 'punch' can be an elbow using arm or 'kick' can be a kick using arm, instead of hand/foot) perhaps their general bodily awareness could allow them to put their limbs where they want their limbs to go? Quote:
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However... if Judo WERE to be listed, but only worked in close-combat, what would we expect it to look like? For example B231/MA75 for Kicking: "Defaults: Brawling-2 or Karate-2." If the author wanted to list a default for judo, but ONLY in respect to close combat (ie won't work at reach 1) would it look like this? "Defaults: Brawling-2 or Karate-2; or Judo-2 in Close Combat only" - - - This is not a complete picture though, because the Judo text was never interpreted to "it defaults to Judo and I can buy it up as a technique". Judo subbing for DX is not defaulting for Judo, so we would not actually expect to see Judo listed like this. Notably: DX itself is also missing from B231/MA75. If you were ONLY reading those 2 writeups for kicking, you would be unaware that you could kick at DX-2 if you lacked an unarmed combat skill. This is why I think the key here is actually the Melee Weapon Table on B271. It includes THREE categories which actually aren't given names (like Axe/Mace preceding them, or Broadsword following them). I'd call them the "Brawler categories" because that's the first word in the trio's respective headings and responsible for it's alphabetical placement. Er... well except in the first case Boxing preceding Brawling... But anyway what's common to them is all 3 cover punches/kicks/bites which can be done with Brawling or with DX, with options to use Boxing/Karate for punches or Karate for kicks. - - - Probably the weirdest thing is the 3rd table, since I'm wrong in saying it's just bites... The "Brawling or DX" table also includes 2 weapon-ish-things-which-maybe-don't-count-as-weapns-I'm-not-sure which are "Blackjack or Sap" and "Stun Gun". Stunguns/Blackjacks can strike at DX, making them weirdly accurate to other weapons used by untrained people. The most generous defaults which can otherwise be enjoyed are DX-4 for Garrotte/Knife/Shield. Even a should-be-simple-to-weirld "Light Club" defaulted to DX-5. This was ultimately fixed of course by GURPS Martial Arts introduction of DX-1 default "Pummeling" which could be used by NEARLY everything. Instead of a thrust+1 crush at -4 to hit, a person could use a light club at "thrust crushing" (like brass knucks) which made them better than the thrust-1 for a punch (tied with barefoot kick damage) but still inferior to the +1 thrusting damage (plus "swing" options) you got if using the "Broadsword" skill to wield a Light Club. There are exceptions. "the butt of a reach C or 1 melee weapon" is the criteria for non-sword weapons (apparently you can hit with the handle of ANY sword) so in theory reach 2+ weapons are still out of luck. I can't find any other besides those 2 in basic set, all the other weapons seem to have "reach 1" options which would allow pummeling. - - - "Reversed Grip" (MA111 also) seems like it might be a solve to allow Pummeling with a reach 2,3 Long Speer though. Not 100% sure though. Reverse Grip is allowed with C/1/2 weapons but I'm not sure if you consider a Long Spear reach 2 (allowed) or reach 3 (disallowed) for this purpose. MA112 mentions "butt strikes" if "effective reach is 1" (meaning it began as reach 2, effective 1 after -1 to reach effect of Reversed Grip) strike with full weapon skill instead of pummeling (DX-1 or brawling/karate) and non-crushing weapons do their normal thrust damage MINUS one (and also not enjoying the usual +1 reversed grip gives to thrust) as crushing instead of impaling. Does anyone know if the answer as to whether or not Reversed Grip is usable on the 2,3 Long Spear was answered? - - - Seems like there's no solve at all for the lance... which is weird because you'd think you could just smack with the middle of a lance as a blunt weapon. Like I don't get why you couldn't Reverse Grip a reach 4 weapon using similar rules as reach 2: just hold it in the midle and it counts as reach 2 in 2 directions? "Slams with Long Weapons" (MA112) seems like it might be the option if you wanted to do Crushing damage with a lance (since you can't Pummel or use Reverse Grip), since it's open to "reach2+" with no upper limit. Can anyone think of another option? B204 also mentions lances can't parry... I'm picturing someone holding a 12-foot pole and trying to block attacks with it though. How do we cover that? As awkward as it would be, I'd rather have that than nothing if someone was trying to chop me with an axe or a wolf was trying to bite me. |
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02-16-2020, 03:46 PM | #52 | |
Join Date: Aug 2014
Location: Snoopy's basement
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Re: Judo is a striking skill
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02-16-2020, 04:12 PM | #53 |
Join Date: Aug 2014
Location: Snoopy's basement
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Re: Judo is a striking skill
It is important to note that in the uFAQ, Kromm used quotes around the key types of situations where Judo cannot sub for DX. I did a word search in Basic set and Martial Arts and found the following instances:
"DX or Sumo Wrestling" appears under Sumo on B223, and Shove on B372. "DX, Brawling, or Sumo Wrestling" appears under Slam on B371. "DX, Brawling, Sumo Wrestling, or Wrestling" appears twice under Grab and Smash on MA118. Given that Kromm quoted specific phrases that appear under specific rules, it does not seem like he meant that to be extrapolated to other usages such as the listings in the weapons table(s). |
02-16-2020, 04:57 PM | #54 | ||
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Re: Judo is a striking skill
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"if a rule explicitly lists the allowed skills – like [X], [Y], or [Z]" The word "like" is a qualifier, it means he's using a set of examples, not creating an exhaustive list. He also did not call out those three specific rules, as you did, he chopped them off as examples. If he had meant the three specific examples you mentioned and nothing more, he would not have said "like" he'd have said "these three specific exceptions." Quote:
This does not rule out OTHER combat skills, it sets up an example list.
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. Last edited by ericbsmith; 02-16-2020 at 05:01 PM. |
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02-16-2020, 04:59 PM | #55 | |
Join Date: Aug 2014
Location: Snoopy's basement
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Re: Judo is a striking skill
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02-16-2020, 05:05 PM | #56 |
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Re: Judo is a striking skill
How is:
"Boxing, Brawling, Karate, or DX" completely UNlike: "DX, Brawling, Sumo Wrestling, or Wrestling" They are both explicit list of allowed skills defined by a rule. That one rule is in the form of a table and the other a written paragraph is irrelevant.
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. |
02-16-2020, 05:19 PM | #57 | |
Join Date: Aug 2014
Location: Snoopy's basement
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Re: Judo is a striking skill
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Kromm's quote means Judo is excluded as a sub for DX in the category of cases where a specific rule sets out specific skills for it along with DX. He defined that category with examples which my post above (#53) tracks down. Uses of Judo to sub for DX that are not within that excluded category are okay. |
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02-16-2020, 05:31 PM | #58 |
Join Date: Jun 2013
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Re: Judo is a striking skill
I was attempting to give you the benefit of the doubt but... you're honestly saying that, when asked about the "Judo substitutes for DX in CC" rule, he called out that it did not apply to strikes, but meant it actually does apply to strikes, because he said "unless a specific rule says so," and the rule he was being asked about was a specific rule? Really?
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GURPS Overhaul |
02-16-2020, 05:31 PM | #59 |
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Re: Judo is a striking skill
And I am saying that the Weapon Tables are 1) a rule or set of rules and 2) the lists of allowed skills on the Weapon Tables match the examples for a limited list of skills which Kromm used. Thus, the Weapons Tables listings exclude the use of a Judo substitution because those list explicitly exclude Judo from them (except for the one entry on Low-Tech, p. 67).
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. Last edited by ericbsmith; 02-16-2020 at 05:40 PM. |
02-16-2020, 05:44 PM | #60 |
Join Date: Aug 2014
Location: Snoopy's basement
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Re: Judo is a striking skill
I am saying that view is mistaken because Kromm used quotes around the types of rules he meant,and in doing so excluded things he didn't mean. Those rules are different from weapon tables, being both very specific and having passages that match the actual quotes.
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anti-talent, grappling, judo, martial arts, noncombatant, raw, striking |
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