02-26-2023, 11:47 AM | #1 |
Join Date: Sep 2013
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So I'm starting a cop campaign - any advice?
After finally finishing the Ghost Cartel Campaign for Shadowrun, we are starting a new one.
Our next campaign will be about cops in the 6th world - which is something different than Shadowrun. We will use Shadowrun 5, and the rules will be no problem. So, has anybody run a cop campaign (not necessarily Shadowrun or Cyberpunk) and can give some advice what to do and what to avoid? Unexpected problems that were encountered? And yes, I know Gurps Mysteries. And Gurps Cops. And Gurps SWAT. And the Cop-Sourcebook for Cyberpunk 2020. Not to mention more than 40 years of mysteries in book, TV and other forms.
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""The origin of everything good is due to games." - Friedrich August Wilhelm Froebel, creator of the kindergarten. |
02-26-2023, 12:22 PM | #2 |
Join Date: Apr 2012
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Re: So I'm starting a cop campaign - any advice?
Given the current real life debates over law enforcement, make sure everyone is comfortable with the planned direction of your new game.
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02-26-2023, 04:00 PM | #3 | |
Join Date: Mar 2008
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Re: So I'm starting a cop campaign - any advice?
L.J.Steele in the What are you reading thread in Geek Culture is a lawyer and has posted a number of books that give background information that might be useful. Latest for example
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02-26-2023, 05:26 PM | #4 |
Join Date: Dec 2012
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Re: So I'm starting a cop campaign - any advice?
Also probably a good idea to make sure that all the players are at least somewhat OK with each of the other players' concept of what the police are, because that can cause a mess that you don't want at your table.
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Warning, I have the Distractible and Imaginative quirks in real life. "The more corrupt a government, the more it legislates." -- Tacitus Five Earths, All in a Row. Updated 12/17/2022: Apocrypha: Bridges out of Time, Part I has been posted. |
02-27-2023, 03:12 AM | #5 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: So I'm starting a cop campaign - any advice?
I ran a reasonably successful police campaign in a fantasy city. The trick was to build cases round crimes that can't happen or aren't meaningful in the real world.
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The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
02-27-2023, 07:11 AM | #6 |
Join Date: Jul 2006
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Re: So I'm starting a cop campaign - any advice?
There was a WoD Copping supplement as well ... Precinct 13 or something similar. NWoD IIRC, between the meta of the old WoD and the years when things turned weird so might be useful.
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03-01-2023, 01:43 AM | #7 |
☣
Join Date: Sep 2004
Location: Southeast NC
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Re: So I'm starting a cop campaign - any advice?
Also, and this goes for any campaign, make sure everyone is aware of what subset of the genre you have in mind. Even if everyone is 100% on board with a police campaign, if one person shows up with Dirty Harry, another Joe Friday, and a third Fish, you've got problems ahead.
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
03-03-2023, 09:28 PM | #8 |
Join Date: Apr 2005
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Re: So I'm starting a cop campaign - any advice?
Humbly, GURPS: Cops (a bit dated I fear, written not long after 9/11 as I recall); GURPS: Mysteries is a bit more general on the genre; Gumshoe: Mutant City Blues has some interesting ideas too.
I'll glance over my shelves and see what else I have for reference stuff. |
03-03-2023, 09:29 PM | #9 | |
Join Date: Apr 2005
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Re: So I'm starting a cop campaign - any advice?
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03-05-2023, 09:04 AM | #10 |
Join Date: Sep 2013
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Re: So I'm starting a cop campaign - any advice?
Maybe as a kitsune.
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""The origin of everything good is due to games." - Friedrich August Wilhelm Froebel, creator of the kindergarten. |
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