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#51 | ||
On Notice
Join Date: Aug 2004
Location: Sumter, SC
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This Typical Monthly Pay scale didn't exist in Classic.
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#52 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Bill Stoddard I don't think we're in Oz any more. |
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#53 | |
Join Date: May 2005
Location: Oz
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You are trying to use two orthogonal basis vectors to describe a one-dimensional phenomenon.
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Decay is inherent in all composite things. Nod head. Get treat. Last edited by Agemegos; 06-12-2021 at 08:43 PM. |
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#54 |
Join Date: Jun 2005
Location: Lawrence, KS
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What GURPS calls "Wealth" has rather little to do with the real world meaning of the word.
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Bill Stoddard I don't think we're in Oz any more. |
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#55 | |
Join Date: Aug 2004
Location: Ronkonkoma, NY
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♫ GURPS is not a simulator.GURPS is not designed to try to recreate your finances in game form. That is not a bug; it is a feature.
You PICK these things to build the character you want to play. You do NOT plug in salaries and equity and to try to calculate Wealth, income, or anything else. This is not an economic simulator; it is a series of traits you take to play a character who operates with those traits. That's it. That's all this is. There is no economic system behind it. It's just a bunch of traits to define your place in society and how much money and stuff you have. You set them to whatever best represents your vision of the character and once a month get or lose money. No more. It's not hard. It's not broken. It's there to give a bit of background verisimilitude to a collection of statistics that goes on adventures. |
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#56 |
Join Date: May 2005
Location: Oz
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Okay. So ignore the real-world meaning of the word and tell my what my Wealth is in GURPS' terms.
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Decay is inherent in all composite things. Nod head. Get treat. |
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#57 | ||||
Join Date: May 2005
Location: Oz
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GURPS's representation system for the things surrounding Wealth is insufficiently expressive, but also over-determined and contradictory, so that there are some fairly ordinary situations that it cannot describe. That is a problem for describing characters in an RPG with it. Its inability to describe my situation is an example, that provides specificity for the purpose of discussion. Quote:
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Decay is inherent in all composite things. Nod head. Get treat. Last edited by Agemegos; 06-12-2021 at 11:54 PM. Reason: typos |
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#58 |
On Notice
Join Date: Aug 2004
Location: Sumter, SC
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True but at least in the case of Mana Pool what classic called a "quirk" would be considered a perk in 4e. There may be other examples but that is the one I know of.
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#59 | |
Join Date: Aug 2004
Location: Wellington, NZ
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It gives incomes for someone of average wealth at each Tech Level, and multipliers for those with more or less wealth (and these are the same as those for starting wealth), along with the expect Status of someone of that wealth and pay. As it happens, the monthly incomes given equal Cost of Living for the expected Status (from B265) plus 1/10th of the starting wealth with that Wealth Level and TL. It does discuss variations in pay rates, but these tables are taken as the standard (and thus inform the cost of magic items in Magic, etc.).
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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#60 | |
Join Date: Aug 2004
Location: Wellington, NZ
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Over the years he's accumulated a lot of money. To reflect that he's bought Multimillionaire 1. He has Status 2 from Wealth, and has never bought more. After a recent adventure went bad, His current assets are worth about $30M, so he's under the floor for a Multimillionare. That's fine, he'll drop in value as his Wealth drops to Filthy Rich (and if he later rises to MM1 again I won't charge him the points over again), and presumably drop to Status 1 if he doesn't pay points to retain it. Currently he's employed at a job that supports Status 1 (and thus pays as a 'Comfortable' level), and thus earns $11,200/month. All that's fairly clear, but now it gets messy. The rules say his monthly expenses should be $3,000/month at Status 2. So presumably he gets to save $8,200/month (despite living at a status level higher than his pay is supposed to be good for). Note that if he was actually Comfortable and Status 1, he could save up enough money to double his capital value in under a year. Next problem: The player wants to invest some money to justify buying Independent Income. At 'only Filthy Rich 1% of starting cash/month is $50K x 100 x .01 = $50K/month, or $600K/year. At a 5% return per annum, that requires $6M in investment. Now, my player's character can afford that, but someone just at the floor ($5M) hasn't a hope, and that's to support an investment that's worth 1 point! Also note that that one point of II brings in about double the monthly pay that being Wealthy (20 points) brings, and supposedly nearly covers the monthly expenses of Status 4 (what Filthy Rich people are expected to have). To work even as a reasonable descriptive tool, it needs to not break when players want to do quite sensible things, and needs to provide some guidelines as to how to do these things. Firstly, living costs should scale with TL, and in such a way that increasing wealth as TL rises doesn't let PCs save vast sums with ease. Secondly, II and Wealth need to not scale together so strongly because it makes huge levels of 'free' income very cheap for rich characters and Wealth already brings enough benefits. There are other problems, but those are the two that always leap out at me (and which consistently come up in my game).
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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cyberpunk, independent income |
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