06-16-2021, 11:57 AM | #231 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Independent Income at later TL stages
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The 1/10 rule, while simple, does produce costs below survivable levels for Struggling at TL 0 and Poor at TL 1-3, so there might be a need to tweak things at TL 3 and lower. |
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06-16-2021, 12:00 PM | #232 | |
Join Date: Aug 2007
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Re: Independent Income at later TL stages
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You can use your figure if you can get a person to survive long-term on 83 cents a day in the US of 2004 but an average of global wages has nothing to do with it.
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Fred Brackin |
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06-16-2021, 12:01 PM | #233 | ||
On Notice
Join Date: Aug 2004
Location: Sumter, SC
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Re: Independent Income at later TL stages
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Heck, the GURPSwiki has 86 pages of Pyramid 3 that are little more than a table of contents. That is over 70% (86/122) of 'we basically got nothing but a title and an author.' Also the thread is actually "about people's experience with these rules or similar rules in other systems) It doesn't help that the information provided in the thread doesn't really tell anything about the system in question. Reddit actually gave more using a similar system from d20 modern as an example. Quote:
A little searching coughed up Starting Gear with Pyramid 3/44 Abstract Wealth...from 2013.
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Help make a digital reference for GURPS by coming to the GURPS wiki and provide some information and links (such as to various Fanmade 4e Bestiaries) . Please, provide more then just a title and a page number. |
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06-16-2021, 12:11 PM | #234 | |
Join Date: Aug 2007
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Re: Independent Income at later TL stages
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As to the general concept of abstract wealth it sounds exactly the same as was done in the old Marvel FASERIP system and that was a very bad rule indeed. It didn't even meet the needs of a very abstract system of 4-color superhero adventure. It cenrtainly wouldn't work for the game system supported by Gurps High Tech. No, "money and buying stuff work the same as in the real world" is the simplest possible system to implement.
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Fred Brackin |
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06-16-2021, 12:30 PM | #235 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Independent Income at later TL stages
It's based on definitions of extreme poverty, though that actually works out to $36 in 2004 dollars -- I went a bit lower because income doesn't hard stop at the extreme poverty line, it continues going lower.
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06-16-2021, 12:34 PM | #236 | ||
Join Date: Aug 2004
Location: Ronkonkoma, NY
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Re: Independent Income at later TL stages
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The wealth and money rules are there to service YOU, not the other way around. They're not there to tell you what happens; they're there so you can choose what happens. They are set up to reflect, in a simple but relatively accurate way, the fact that higher-TL societies have more "stuff" available in them than lower-TL societies. The system WORKS. The system is playable. This is the point at which someone can say, "I don't like how it works, so I'm going to change it." And that's fine. You do what you want in your game. But an incorrect statement is "The rules don't work" or "The rules don't make sense." They do work; they do make sense. You just don't like them, because you want the rules to handle money the same way you handle money in real life, but they don't. |
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06-16-2021, 12:41 PM | #237 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Independent Income at later TL stages
Right, that's why independent income should be the "doesn't need to spend time working" advantage. If you're not doing simulation, the point value should be based on the amount and quality of free time it gives you.
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06-16-2021, 12:45 PM | #238 | ||||
Join Date: Jun 2013
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Re: Independent Income at later TL stages
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GURPS Overhaul Last edited by Varyon; 06-16-2021 at 01:00 PM. |
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06-16-2021, 12:48 PM | #239 | |
Join Date: Aug 2007
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Re: Independent Income at later TL stages
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Fred Brackin |
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06-16-2021, 01:11 PM | #240 | ||
On Notice
Join Date: Aug 2004
Location: Sumter, SC
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Re: Independent Income at later TL stages
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If you want to generate item prices. ;-) Seriously I see the appeal if you simply use it to have a quick get equipment in the hands of the players solution and don't want to create a catalogue of stuff with prices for them to buy.
__________________
Help make a digital reference for GURPS by coming to the GURPS wiki and provide some information and links (such as to various Fanmade 4e Bestiaries) . Please, provide more then just a title and a page number. |
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