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#201 | ||
Join Date: Aug 2014
Location: Snoopy's basement
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Permission from the GM to spend character points that way may be premised (at the GMs discretion) on spending some amount of money. There are well known methods for anyone to determine a market cost in money for an income if that's what the GM wants to use, but the GM is not compelled to. She can do something else if she wants. It's not clear what value would be added by having the rules give guidance on a matter of discretion like this. Quote:
Last edited by Donny Brook; 06-15-2021 at 11:44 AM. |
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#202 | |
Join Date: Aug 2007
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Nobody ever tried to crossover $ with cp. The two aren't really related and you can't turn $ into Traits you have to buy with cp. There aren't any rules about how big a stake you needed to get into that card game where you won your starship either. It's all done with cp.
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Fred Brackin |
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#203 | |
Join Date: Sep 2019
Location: UK
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A recap here might be handy, I'm completely confused about what the problem's supposed to be.
Rupert, how much money do you want the character to start out with? How much income do you want the character to have? Is the character being created, or has play already started? (If you've already said that somewhere, I haven't found it). Is the problem that 12% of the whole starting wealth per year is the minimum possible with II and that seems too much? Quote:
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Looking for online text-based game at a UK-feasible time, anything considered, Roll20 preferred. http://forums.sjgames.com/showthread.php?t=168443 |
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#204 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Realistically, the ratio of assets to income in GURPS is set up for adventurers. A net worth of less than 8 months income (at TL 8) is reasonable enough for a character in his 20s who's inclined to go out searching for adventure, and much less reasonable for the type of person who would be hiring such adventurers. |
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#205 |
On Notice
Join Date: Aug 2004
Location: Sumter, SC
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Another thread with the title "Abstract Wealth Pyramid #3-44 " was started and from what I have seen it appears to be light years ahead of what has been presented so far.
Wealth is turned into an attribute with 10 being the baseline. Instead of keeping tract of how much wealth a character actually has with regards to buying stuff the player rolls against their wealth level and consults a Threshold Value table (based on TL) to determine how easily it is to actually purchase that item. With the exception of a critical success and normal failure each purchase attempt results in effective Wealth getting a cumulative -1 for a set period of time. If you want to get rid of the table just use the 10 row and do the others as a multiple of that. So 9 would be x 0.5 while 11 is x 2. Sure it won't match the table but it will come close enough to serve.
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Help make a digital reference for GURPS by coming to the GURPS wiki and provide some information and links (such as to various Fanmade 4e Bestiaries) . Please, provide more then just a title and a page number. |
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#206 | |
Join Date: Aug 2014
Location: Snoopy's basement
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#207 | |||
Join Date: Aug 2004
Location: Wellington, NZ
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One of the Spaceships books discusses payment plans for spaceship purchase (and buying them with points, for that matter). This shows that GURPS does deal in financial matters, and it does have equivalences for points and money. It also unfortunately has a system where monetary traits, listed levels and wealth, listed incomes, and listed costs of living don't play well together. On top of that, it gives no help in the matter of how much it might cost to buy II.
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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#208 | |
Join Date: Jan 2006
Location: Central Europe
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As I said, in the late 20th and early 21st century the rules of thumb I know is that a retiree should plan on withdrawing no more than 3-4% of their investments per year to be confident of having investments when they die. In earlier settings, real returns might be higher, but there are far fewer safe investments and fewer ways for a small investor to amortize risk across many small investments (especially if they don't want to spend a lot of time and attention managing their property).
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"It is easier to banish a habit of thought than a piece of knowledge." H. Beam Piper This forum got less aggravating when I started using the ignore feature |
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#209 | |
Join Date: Aug 2004
Location: Wellington, NZ
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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#210 | |
On Notice
Join Date: Aug 2004
Location: Sumter, SC
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Real life examples I can think of are some of Nintendo's Amiibos or certain buildable Lego figures (Darth Vader and Luke Skywalker). Thanks to scalpers those were way over priced.
__________________
Help make a digital reference for GURPS by coming to the GURPS wiki and provide some information and links (such as to various Fanmade 4e Bestiaries) . Please, provide more then just a title and a page number. |
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Tags |
cyberpunk, independent income |
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