![]() |
![]() |
#191 | |
Join Date: Aug 2007
|
![]() Quote:
In both cases it si the spending of cp that causes the in-game event. That allows you to win that game of chance or to have those successful investments. You don't need to know how the game of chance worked or exactly how much money was required before the monthly income started. Both would be taken care of by the spending of the cp.
__________________
Fred Brackin |
|
![]() |
![]() |
![]() |
#192 | |
Join Date: Aug 2004
Location: Ronkonkoma, NY
|
![]() Quote:
If "looked down on" is supposed to mean that society as a whole looks down on merchants, then sure, Social Stigma is the right way to go. But that wasn't really what the premise was, and this tangent obscures things. |
|
![]() |
![]() |
![]() |
#193 | |||
Join Date: Jun 2013
|
![]() Quote:
I don't think it's appropriate to act like it's not a hole in the rules, however. It's sort of like when, prior to Martial Arts, spears could only be used to stab and couldn't do tip slashes or butt-strike swings. "Just stab with it. If the only way you can use spears in your campaign is to tip slash or do a butt-strike, that's on you, not the game rules." Quote:
Quote:
__________________
GURPS Overhaul Last edited by Varyon; 06-15-2021 at 09:34 AM. |
|||
![]() |
![]() |
![]() |
#194 | |
Join Date: Sep 2006
Location: Luxembourg
|
![]() Quote:
But you don't need (or want) the game system dictating that the character have to spend 3 game session searching, then spend one week climbing a mountain barefoot in the snow, followed by defeating 6 swashbuckler build on 250 cp in order for the master to teach him. Such details are best left to the GM. Likewise, you must have a justification to build an Independent income, but the only criteria for that justification should be "the GM accept it". Wanting a system that would say "for a $400 II, you must invest $75987.15 or assets worth an equivalent amount" is going a step too far, imho. |
|
![]() |
![]() |
![]() |
#195 |
Join Date: Aug 2014
Location: Snoopy's basement
|
![]()
A GM can do whatever she likes in her campaigns.
|
![]() |
![]() |
![]() |
#196 | |
Join Date: Feb 2005
Location: Berkeley, CA
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#197 | |||
Join Date: Aug 2004
Location: Ronkonkoma, NY
|
![]() Quote:
I said, "Independent Income doesn't represent investments. Independent Income represents cash you get each month that doesn't come from a job." You stopped reading after the first sentence. The second sentence replaces the idea denied by the first one. I don't deny that Independent Income can represent investments; I deny that that's all it does. "All" that it does is give you cash without you have to work a job for it. Quote:
But GURPS Martial Arts does not fill holes. It expands detail. Your GURPS game does not have holes if you don't include tip slashes or butt-strike swings. Those are just beyond the detail you're interested in. The details of how an Independent Income based on investments is set up is also beyond the detail that GURPS is interested in. If you want to expand on that detail, write the supplement. But that doesn't mean the Basic Set has a hole. Quote:
But what the book says is that there are different ways to add or improve different types of traits. I summarized them earlier. In general, you need to provide some in-game justification first. You don't necessarily have to earn that justification during a game: some justifications are available offstage, like "spent a year in Russia; acquired Russian (Broken)" or "got a background check done; acquired Security Clearance." The advice on social traits on page B291 is pretty specific. Allies, Contacts, Patrons, and Reputations must be earned on adventures. Signature Gear must be acquired on adventures (even if it's just something you picked up off the floor). Clerical Investment, Legal Enforcements Powers, Rank, Security Clearance, Status, etc., must be bestowed by an authority, which "might" require some unspecified prerequisite. Personal Tech Level can be raised just by interacting with a society at the new TL. Wealth is raised by "amassing" money. What I'm not saying, and what the rules aren't saying, is that players can declare a justification that requires earning in play that they haven't earned in play. The point here is that there isn't a single procedure to any of this, including Independent Income. There is no rule about how to throw money at Independent Income to earn it, because that's not what Independent Income is all about. Independent Income is about any source of non-job monthly income. It is a black box that takes in any GM-approved justification and spits out money. |
|||
![]() |
![]() |
![]() |
#198 | |
Join Date: Aug 2004
Location: Wellington, NZ
|
![]() Quote:
While the certainly isn't a financial simulator, it has clear guidelines (some might say rules) on how much jobs should pay, how much money or value of goods a PC should start the game with and how much of that might be spent on 'adventure useful' stuff, with several ways to gain that cash (including having an ongoing stipend or monthly debt). It has precise pricing for a huge range of goods, from towels to starships, and ways to calculate the cost of custom-made goods and buildings (and magical items and services) that rely on the guidelines about jobs and pay. So GURPS clearly considers money very important, and provides precise numbers for income and for prices. It even has some basic guidelines on how to work out how merchants make money and how much value their stock needs to have. So why is it so very important to defend it not having anything, not even a short box on the matter, on how much II might cost to buy as an investment in game? I'd like to point out that this is not the first time it's come up in my campaign, and I don't see why it wouldn't come up in other people's. It seems like a sensible move for someone who has made a goodly amount of money adventuring to want to put some of it into investments of various kinds (stocks, real estate, etc.) and enjoy a guaranteed income. If nothing else, it's a form of insurance against coming home from an adventure that worked out badly and having to live on the streets. You can also have it paying the costs of upkeep of your stuff while you're away. So we have here an advantage that is clearly something purchasable with money (it's description includes the possibility of it being from stocks or a trust), that's in a category that we're told you should have an in-play justification for as well as the points (and these traits are not ones where the examples suggest you should just make up a story for them, BTW), and yet there's nothing on this very obvious in-game justification for gaining the advantage. In a game that has a lot of rules/guidelines for how much things cost this is an oversight.
__________________
Rupert Boleyn "A pessimist is an optimist with a sense of history." |
|
![]() |
![]() |
![]() |
#199 |
Join Date: Aug 2014
Location: Snoopy's basement
|
![]()
A statement like that leaves a lot of context unsaid. A trait can only be purchased with GM approval. A character investing in-game money for in-game returns is not thereby alone buying a character trait. Such an in-game investment should be 'worth' whatever the in-setting market provides. So your comment might appear to mix two different concepts: (a) setting consistency with (b) the point cost/value of character traits.
|
![]() |
![]() |
![]() |
#200 | |
Join Date: Aug 2004
Location: Wellington, NZ
|
![]() Quote:
Just what that was at various TLs, for the sort of thing one might be able to gain something like an Independent Income from, and which historical settings an II from investment was essentially impossible to justify, would be nice. Such information also gives an idea about how wealthy a patron, etc., would need to be to give out II in the form of stipends or revenue streams from something (like from a mill or use fees on a bridge or the like).
__________________
Rupert Boleyn "A pessimist is an optimist with a sense of history." |
|
![]() |
![]() |
![]() |
Tags |
cyberpunk, independent income |
Thread Tools | |
Display Modes | |
|
|