06-14-2021, 01:21 PM | #161 | |
Join Date: Jan 2014
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Re: Independent Income at later TL stages
[nasally voice]technically he's making $13k and spending part of that on cost of living[/nasally voice]
I'll roll with base pay at TL8 is $2000 because it makes the math simpler too. Quote:
Yeah, I know it's a bit ridiculous that you need a setting book to allow "Oh no, jobs where you work less but get paid the same are technically higher wealth." |
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06-14-2021, 01:37 PM | #162 | |||
Join Date: Aug 2014
Location: Snoopy's basement
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Re: Independent Income at later TL stages
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06-14-2021, 01:42 PM | #163 | |
Join Date: Jun 2013
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Re: Independent Income at later TL stages
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__________________
GURPS Overhaul |
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06-14-2021, 01:50 PM | #164 | |
Join Date: Aug 2014
Location: Snoopy's basement
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Re: Independent Income at later TL stages
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You then devised a hypothetical and asked me if I saw a problem with it. I answered that question with precision as between a rules problem and an potential interpersonal games table problem. If you don't care about the answers, perhaps you oughtn't waste time asking questoins. BTW, I did not 'create a super-job', I merely pointed out that a Job could be used to model an income that is not an II and that no rules compelled a particular quantity of hours to be spent. |
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06-14-2021, 01:54 PM | #165 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Independent Income at later TL stages
Basic 293 defines a full-time job as 8 hours/day, though it doesn't say how many days per month that is (stuff elsewhere assumes 21).
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06-14-2021, 02:12 PM | #166 | |
Join Date: Aug 2014
Location: Snoopy's basement
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Re: Independent Income at later TL stages
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"You may claim a maximum of eight hours on the job per day (four hours per day at a part-time job). Your actual working hours may exceed this, but fatigue limits learning to this level." That's clearly about how much learning you can do in a day on the job, and sets a maximum. It doesn't define a required amount of time for a Job itself. If B293 purported to define actual Job hours it would contradict the statement under Jobs on B516: "The GM should give hours, risks, guild or union affiliations, etc." |
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06-14-2021, 02:14 PM | #167 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Independent Income at later TL stages
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06-14-2021, 02:14 PM | #168 | ||
Join Date: Aug 2004
Location: Wellington, NZ
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Re: Independent Income at later TL stages
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For example, TL10 and Filthy Rich means $5M starting wealth and $50K/month per level of II. That's $600K/year and at a 12% rate of return after inflation (and taxes, the way GURPS treats things) that means $5M in investments. One reason we really need to know how much it will cost is that the character intends to rebuild their fortune and reclaim Multimillionaire status. They currently have a little over $30M, and need $20M more. That brings up another problem - they clearly should invest now, pay their points, and get a free increase in come when their Wealth goes back up, because if they wait until they're a Multimillionaire each level of II will cost $50M. There's just no way handwaving this away will make any of my players happy. The discrepancies are just too great.
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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06-14-2021, 02:22 PM | #169 |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: Independent Income at later TL stages
Also, it mentions learning on the job as being good for no more than 2-3 points a year, which corresponds to 30-45 hours a week.
__________________
Rupert Boleyn "A pessimist is an optimist with a sense of history." |
06-14-2021, 02:31 PM | #170 |
Join Date: Aug 2014
Location: Snoopy's basement
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Re: Independent Income at later TL stages
Since that is talking about productive learning capacity, I can't see how it leads you to conclude that the rules define a job as having a minimum requirement, particularly in contrast with the clear statement on B516.
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Tags |
cyberpunk, independent income |
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