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#131 | |||
Join Date: Aug 2004
Location: Wellington, NZ
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Note that there's a concrete rule example for increasing Wealth in play. It requires you to have the money for the next level of Wealth (and any extra cash for taxes, bribes, etc.). What's more, II is a social trait (like Wealth) and thus comes under the same rule, which says: "To improve social traits, you need an in-play justification in addition to the expenditure of sufficient points." So clearly for an in-play character II is not just something that, in general, they can plonk down the points for and walk away with. The player is fine with that. I'm fine with that. What we're not fine with is the lack of guidance as to how much II should cost in dollar terms, and that as soon as you look 'under the hood' to try and price it, you discover that the CoL vs income, etc. rules go very wrong past TL4 (at best). Quote:
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Rupert Boleyn "A pessimist is an optimist with a sense of history." Last edited by Rupert; 06-14-2021 at 10:04 AM. |
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#132 | ||||
Join Date: Aug 2014
Location: Snoopy's basement
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Last edited by Donny Brook; 06-14-2021 at 10:30 AM. |
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#133 | |
Join Date: Jun 2005
Location: Lawrence, KS
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There are online formulas for the present value of $N per period for P periods at interest rate x% per period; there are probably online calculators (any business calculator can do this, and I used to have the formula memorized). And there are Web pages that will tell you life expectancy for a given age, at least for current dates. Or for a slightly simpler approach, in my current fantasy campaign, one of the PCs bought a building which she planned to use partly as a residence and partly as a business. Since the building was a durable asset, I simplified by saying that its monthly rental value was equal to its market price times the going interest rate. That monthly rental value was the II it generated, as a dollar amount. This was a little oversimple, but I was just going for gamable approximation.
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Bill Stoddard I don't think we're in Oz any more. |
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#134 |
Join Date: Jun 2005
Location: Lawrence, KS
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Business law distinguishes between general partners, who get to share in making business decisions and running the business, and limited partners, who just put in money and collect a return on investment. I don't think the limited partners have a "job."
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Bill Stoddard I don't think we're in Oz any more. |
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#135 | |||
Join Date: Aug 2004
Location: Ronkonkoma, NY
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Starting wealth: $1,000 Starting money: $200 Job: Landowner of run-down farm; Average Wealth; $700/month Cost of Living: $600/month Quote:
Starting wealth: $40,000 Starting money: $8,000 Job: Merchant; Very Wealthy; $16,000/month Cost of Living: $12,000/month Quote:
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#136 | |
Join Date: Aug 2014
Location: Snoopy's basement
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Nothing in the rules specifies the amount of effort or time that must go into a Job, so nothing prevents being a parking lot owner from being a Job, irrespective of the amount of time or effort involved. |
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#137 | |
Join Date: Aug 2004
Location: Wellington, NZ
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By the way, here's another weirdness: If you start with Average Wealth, and buy some II (say 10 points), and then, in play you gain a pile of money and then spend the points to become Filthy Rich, your income from your II scales automatically. So somehow, by doing nothing more than buying a nicer house, living a nicer lifestyle, and so on, your II's payout becomes enormously larger. Then there's the way II scales with TL - because it's based on starting money, and cost of living doesn't scale with TL at low TLs you can't buy enough II to live off at a level of Status that someone of your Wealth is expected to live at. At TL5+ you can. At TL12 one point brings in more than it costs to live at Status 0 if you're of Average Wealth. The problem here isn't II, but the CoL.
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Rupert Boleyn "A pessimist is an optimist with a sense of history." Last edited by Rupert; 06-14-2021 at 11:12 AM. |
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#138 |
Join Date: Feb 2005
Location: Berkeley, CA
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Long-term average of P/E for the S&P 500 is about 15, which if adjusted to monthly works out to 180x the income. I've seen similar numbers for rental property. I would note, however, that a net worth exceeding 100x monthly income, while it would be weird in GURPS, isn't that weird in reality, a 50 year old couple with a combined income of $120,000 ($10k/mo) and $1,000,000 in assets (IRA and home equity) is on the high side but hardly unbelievable.
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#139 |
Join Date: Jul 2008
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Since starter jobs are free, creating such blatantly superior jobs (this 'job' gives you heaps of money for no effort and means you own a big chunk of capital outside the regular system! Or you could be stuck in an office 50 hours a week, if you'd prefer.) radically imbalances character creation...
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#140 |
Join Date: Aug 2014
Location: Snoopy's basement
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I don't understand what problem you perceive with it. Interest rates are whatever they are. If you don't like the results then you don't have to use that kind of investment as the in-game justification. If you want the player to get a better deal for his points, just decide that he found a better investment. You're the GM, so you get to choose what is a sufficient justification to spend the points.
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Tags |
cyberpunk, independent income |
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