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#111 | |||
Join Date: Aug 2004
Location: Wellington, NZ
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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#112 | |||
Join Date: Aug 2014
Location: Snoopy's basement
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#113 |
Join Date: Feb 2005
Location: Berkeley, CA
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Honestly, I'd be tempted to totally get rid of the concept of cost of living and jobs and just go "during periods of downtime, it is assumed that the PCs are working non-hazardous jobs sufficient to cover their basic lifestyle; in addition to this, the GM may give you xp, which may be spent on anything the GM considers reasonable to obtain by simple time and effort, rather than adventuring. A PC who wishes to spend that time working for more money should use those points for wealth or cash".
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#114 | |
On Notice
Join Date: Aug 2004
Location: Sumter, SC
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Then you have cities that wrap around other cities. Whitehall and Bexley have become surrounded by Columbus (OH) but they are still their own cities with their own government. Ironically the oldest strip mall in the US (Town and Country, Opened March 1, 1949) is in Whitehall not Columbus proper even though Columbus proper is generally considered more affluent.
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Help make a digital reference for GURPS by coming to the GURPS wiki and provide some information and links (such as to various Fanmade 4e Bestiaries) . Please, provide more then just a title and a page number. |
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#115 | ||
Join Date: Aug 2004
Location: Wellington, NZ
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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#116 | |
Join Date: Jul 2008
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#117 | |
Join Date: Apr 2005
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For example, if you're making an Average income in a city of Comfortable or Wealthy average income, you're either going to be living in a tiny apartment in the city, possibly with roommates, or you're going to be spending 2-4 hours a day in a car or on a train as you commute in from the suburbs or exurbs. Conversely, if you're making a Wealthy income in a city of Average wealth, the houses which allow you to take advantage of the +1 Social Status for Wealth are likely to be in the suburbs or exurbs. The alternative might be a really fancy condo in the city, but that might not provide sufficient space or security. Note that wealthy suburbs or exurbs and poorer city cores is a modern phenomena. In times and places before fast long-distance transport city centers were the wealthy areas and suburbs/exurbs were the poorer areas. Likewise, in countries where city cores are well-maintained they remain the wealthy areas. The exceptions are existing towns which have been swallowed up by an expanding metro area. In such cases, the housing stock, regional identity, or similar factors might reduce or increase cost of living relative to the surrounding area. |
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#118 |
Join Date: Oct 2004
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Given that GURPS is not a reality simulator, Ind Inc is just a way to spend points to create a character concept that the player finds interesting. There have been a number of explanations for it in this thread. But what it comes down to is the points generate an effect for the PC. Sometimes the points allow the PC to speak a language, or sense danger, or smooth talk NPCs. Sometimes the points represent the PC's place in society. In a very rough sense, the GURPS rules for wealth are mostly a PC-facing game effect that can be controlled using points. That's all it is.
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#119 | |
Join Date: May 2005
Location: Oz
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“GURPS: lets you play anything except a householder with investments.”
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Decay is inherent in all composite things. Nod head. Get treat. |
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#120 | |
Join Date: Sep 2006
Location: Luxembourg
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-The character is unemployed and the state pay him his old salary (granted, it is usually only for a limited duration, but maybe the player hacked social security ?) or unemployment benefit -The character touch a pension (and he could even have retired very young on disability) -The character rich relative send him money every month (could also apply for university student that get a monthly allowance from their parents) -The character won at the lottery and will get €2.000 every month until his death. (ok, technically it come from money invested in the winner name, afaik.) -The character helped an ancient goddess and she rain a bucket of precious gems on him from time to time. -The character is insanely lucky and find lost money lying everywhere. It average to xxx monthly. -The character receive royalties for a previous work -... Basically, II is "I receive X money every month without doing anything. If it come from invested money, it assumes that you cannot or will not invade your capital." Nothing more, nothing less. Last edited by Celjabba; 06-14-2021 at 04:25 AM. |
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Tags |
cyberpunk, independent income |
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