06-16-2021, 07:34 AM | #11 | ||
Join Date: Jun 2013
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Re: Independent Income at later TL stages
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It costs (in points) more to have it replace some given fraction of monthly income. At TL 3, each point of II for a character with Average Wealth is $10/month, while an Average job pays $700/month - each [1] in II provides ~1.5% of the pay of a comparable job. AT TL 8, each point of II for a character with Average Wealth is $200/month, while an Average job pays $2,600/month - each [1] in II provides ~7.5% of a comparable job, a boost of x5. At TL 10, each point of II is $500/month, compared to wages of $5,600/month - ~9% per [1]. This is a problem if assuming II should be based on wages, but I don't think that's outlandish, given that's a very likely use-case for it - if you want to build a character who doesn't have to work, II seems like it would be the go-to trait... but it isn't. An easy fix, of course, is to base II on wages rather than on starting wealth. Not having a job gets you extra time roughly comparable to not needing to sleep, so basing cost for "completely replaces the need for a job" on Doesn't Sleep seems appropriate. Of course, Doesn't Sleep also works on the weekends and has direct adventuring uses, so I'd eyeball the appropriate cost for Doesn't Work as [10]. That implies each [1] in II should pay out 10% of monthly income for your wealth level.
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GURPS Overhaul Last edited by Varyon; 06-16-2021 at 07:42 AM. |
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cyberpunk, independent income |
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