06-14-2021, 11:08 AM | #141 | |
Join Date: Aug 2014
Location: Snoopy's basement
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Re: Independent Income at later TL stages
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06-14-2021, 11:08 AM | #142 | |
Join Date: Jun 2013
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Re: Independent Income at later TL stages
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A character can also make investments and the like without any expenditure of character points, provided the GM allows that, but there's no guarantee on the return - it would be a random roll (possibly assisted by the character's relevant skill(s) and how much time the character invested in playing the stock market rather than just hodling) that might be a gain or a loss. *An idea, for those (like myself) who dislike the uncertainty of the 80/20 split and "What CoL Gets You," is that characters might be able to divide their starting wealth into fixed assets (generally unusable for adventures, outside of simply providing a place to sleep, transportation, or whatever, and not able to be readily liquidated) and liquid assets (adventuring gear and other bits that can be readily turned into cash). Being a "fixed" asset markedly reduces the purchase price - perhaps to 20% or lower (so a $100,000 home can be purchased for $20,000 - a TL8 character with Comfortable Wealth could start play outright owning such by giving up 50% of his/her starting cash, rather than needing to be Very Wealthy to afford such a home). Realistic characters would have the 80/20 split (with the "20% cost" I suggested, this would work out to fixed assets worth 40 months' - 3 years, 4 months - net income and liquid assets worth 2 months' net income), but you could do any break you'd like - a murder-hobo with a home-base hovel might do a 10/90 split (again, with the "20% cost" option, that works out to fixed assets worth 5 months' net income and liquid assets worth 9 months' net income), for example. Probably something for a new thread, however.
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GURPS Overhaul Last edited by Varyon; 06-14-2021 at 11:15 AM. |
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06-14-2021, 11:15 AM | #143 | |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: Independent Income at later TL stages
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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06-14-2021, 11:18 AM | #144 | |
Join Date: Jul 2008
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Re: Independent Income at later TL stages
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You can say that you're okay with jobs other than 'rent collection' being sucker bait. You can unmake the invention by saying PCs shouldn't allowed to have it. But shrugging and blaming any issues on a hypothetical GM for taking your suggestion is absurd...
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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06-14-2021, 11:31 AM | #145 | |
Join Date: Jun 2013
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Re: Independent Income at later TL stages
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GURPS Overhaul Last edited by Varyon; 06-14-2021 at 11:34 AM. |
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06-14-2021, 11:39 AM | #146 |
Join Date: Oct 2004
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Re: Independent Income at later TL stages
You'll have to forgive me, but I've been around long enough to take the rule criticism with a grain of salt. Very often the critic can't think of anything better, or has not read the rules closely, or whose draft rules make things worse. Most rules in GURPS were written pretty well by default. Of course it's also part of the rules to ignore the rules. That's why there is a GM.
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06-14-2021, 11:48 AM | #147 | |
Join Date: Aug 2004
Location: Ronkonkoma, NY
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Re: Independent Income at later TL stages
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If you work less than 40 hours a week, you earn that fraction of 40 hours that you work as a fraction of the normal salary for that job. See Independent Income, p. B26. This passage reiterates the assumed 40-hour work week. Notice that the definition of Independent Income is that it is "a source of income that does not require you to work." If you spend any significant time doing it, it isn't Independent Income, it's a job. You might or might not spend an hour a week trading stocks online or standing in a benefits line, but for GURPS purposes you don't have to do any work to get it. |
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06-14-2021, 11:51 AM | #148 | ||
Join Date: Aug 2014
Location: Snoopy's basement
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Re: Independent Income at later TL stages
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Last edited by Donny Brook; 06-14-2021 at 11:55 AM. |
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06-14-2021, 12:05 PM | #149 | |
Join Date: Jun 2013
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Re: Independent Income at later TL stages
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GURPS Overhaul Last edited by Varyon; 06-14-2021 at 12:45 PM. |
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06-14-2021, 12:11 PM | #150 | ||
Join Date: Aug 2014
Location: Snoopy's basement
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Re: Independent Income at later TL stages
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It would be odd for the rules to establish a working assumption that defies the possibility of part-time employment, gig work, or non-traditional occupations, and in fact where the actual rules about Jobs are provided, there are no such restrictions. Quote:
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cyberpunk, independent income |
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