01-20-2023, 01:48 PM | #11 | |
Join Date: Aug 2014
Location: Snoopy's basement
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Re: Question about spears
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Your point is a good one that the Form Mastery perk appears to do nothing. |
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01-20-2023, 01:49 PM | #12 |
Join Date: Mar 2016
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Re: Question about spears
Or it actually does do what the text suggests it can. That's what the other posts that have been linked upthread seem to say.
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01-20-2023, 01:53 PM | #13 |
Join Date: Aug 2014
Location: Snoopy's basement
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Re: Question about spears
The text says it lets you change the skill you are using a spear with as a free action. Yes, it does that. It doesn't say you can use a spear as if it was a staff, hence your question.
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01-20-2023, 02:28 PM | #14 |
Join Date: Mar 2016
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Re: Question about spears
I mean, it explicitly mentions doing it for the purpose of parrying. The implication is clearly there. And with the Kromm quotes linked in this thread, I'm pretty sure it does in fact give the benefits you'd expect from treating it as a staff.
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01-20-2023, 02:38 PM | #15 | |
Join Date: Aug 2014
Location: Snoopy's basement
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Re: Question about spears
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Edit: Otherwise, what difference is there between Grip Mastery and Form Mastery? Last edited by Donny Brook; 01-20-2023 at 02:52 PM. |
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01-20-2023, 03:06 PM | #16 | ||
Join Date: Nov 2004
Location: Sydney, Australia
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Re: Question about spears
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http://forums.sjgames.com/showpost.p...14&postcount=9 Quote:
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01-20-2023, 03:25 PM | #17 | |
Join Date: Aug 2014
Location: Snoopy's basement
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Re: Question about spears
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01-21-2023, 07:57 PM | #18 | |
Join Date: Aug 2010
Location: The Land of Enchantment
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Re: Question about spears
The really easy solution is to give the character the Weapon Adaptation (Spear to Staff skill) perk from Martial Arts. Voila, a spear works just like a staff.
Weapon Adaptation is actually pretty powerful for a 1-point perk. (Not unlike combining Signature Gear with Weapon Bond- I mean, why wouldn't you? They're 1 point each.) The builds can get pretty fun, as in this old post: http://forums.sjgames.com/showpost.p...3&postcount=28 I kind of disagree with this, though: Quote:
All of which reminds me that we have to add that to the proposed 5E changes: remove the special Staff defensive bonus and just formalize Defensive Grip. Heck, then you might be able to do away with Spear skill and just say that spears use Staff skill. Simplification is good, in this instance.
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I'd need to get a grant and go shoot a thousand goats to figure it out. Last edited by acrosome; 01-21-2023 at 09:24 PM. |
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01-22-2023, 12:59 AM | #19 |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: Question about spears
Note that this only lets you use a spear with the Staff skill when you're wielding the spear in both hands.
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
01-22-2023, 08:26 AM | #20 | |
Join Date: Jun 2016
Location: Pisa, Tuscany, Italy
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Re: Question about spears
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In GURPS, base Spear is a 3 lbs. pole having Reach 1, 2 with a 1 lb. tip on one of its extremities; while base Quarterstaff is a 3 lbs. pole with Reach 1, 2 having a total of 1 lb. in end caps equally distributed on both of its extremities. So using a Spear like a Quarterstaff would result in -1 cr damage for swing and thrusts like a Quarterstaff without End Caps (unless the Spear has a Blunt Butt Spike or End Caps as well) and the Parry should be +1, not +2 like a perfectly balanced Quarterstaff. IMO, the Parry +2 for staves is due for both their balance and their great parrying surface. Dueling polearms do have in fact a parrying surface comparable to that of staves, but when they're used with the Staff skill they have Parry 0 for thrusts and Parry 0U for swings, not Parry +2, and that's because of their balance. Speaking of balance, spears come midway between staves (point of balance in the center) and dueling polearms (point of balance markedly toward one extremity), so IMO they should have Parry +1 when they are used with Staff skill, not Parry +2. Last edited by Rasna; 01-22-2023 at 08:29 AM. |
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