01-08-2023, 05:39 PM | #1 |
Join Date: Jan 2023
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GURPS Lite and a Open gaming license?
Hallo a long-time lurker here.
Has the Gurps team ever disused the possibilti with a limited Open gaming license as Wizards of the Cost has/had with Dnd? I understand that a full license on everything is not possible but a more niche one based on Gurps Lite or similar? |
01-09-2023, 04:52 AM | #2 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: GURPS Lite and a Open gaming license?
The subject comes up from time to time but to my memory nevery by official sources, just peoples occasional requests.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
01-09-2023, 06:54 AM | #3 | |
Join Date: Dec 2012
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Re: GURPS Lite and a Open gaming license?
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01-09-2023, 07:45 AM | #4 |
Join Date: Jun 2013
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Re: GURPS Lite and a Open gaming license?
From what I understand, one of the reasons SJGames doesn't want to do anything OGL-esque is to avoid a bit of brand dilution. SJGames puts a lot of money, time, and effort into producing supplements that adhere to their standards of quality. If they allow someone else to produce what are basically GURPS supplements, they no longer have that degree of quality-control, and you can wind up with poorly-made supplements that a casual observer will think is mainline GURPS, and will judge the line accordingly. To my knowledge, the only group outside of SJGames that is able to make GURPS-adjacent content in a manner roughly akin to the OGL is Gaming Ballistic, and that only after they demonstrated a history of high-production-quality content (and they're restricted to DFRPG content specifically for their Nordlond setting, although most such content is readily-exportable to other DFRPG settings or indeed mainline GURPS).
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01-09-2023, 08:31 AM | #5 | |
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Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
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Re: GURPS Lite and a Open gaming license?
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That said, it needs to be underlined that none of these arrangements are in any way like an OGL. That is, they are emphatically not open licenses. They're very conventional, individually negotiated, special purpose licenses, basically contracts between two companies. SJ Games has always been willing to at least seriously consider licensing to other publishers. In addition to those, there have been a number of original works associated with some of GURPS's licensed translations in Korea, Japan, and Germany. But, and this is the point, SJ Games has always been pretty unambiguous in not wanting an open license for GURPS. Could that change? Well, it doesn't violate any known laws of physics, but they've been disinclined to do an open license for any of their products for all the years people have been asking, so I wouldn't hold my breath.
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01-09-2023, 10:58 AM | #6 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: GURPS Lite and a Open gaming license?
I would note that the OGL is something Wizards itself hasn't been super enthusiastic about for years (and is apparently in the process of trying to kill), so I wouldn't really expect it to be a model an established publisher to follow.
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01-09-2023, 11:14 AM | #7 |
Join Date: Jun 2013
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Re: GURPS Lite and a Open gaming license?
Honestly, after having recently read a bit (a very small bit, mind you) about the OGL changes, I kinda assumed the question in the thread was meant to roughly be "Now that d20's OGL is being shanked in a back alley, are there any plans for GURPS to try to fill the vacuum left behind?"
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01-09-2023, 11:35 AM | #8 |
Join Date: Oct 2007
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Re: GURPS Lite and a Open gaming license?
SJG will (usually) ignore fanprojects that are available for free to everyone, as long as those projects make sure to inform people that they aren't official.
Something like the OGL would only really be needed if you were expecting to profit from whatever you put out. And amid the general panic in the D&D community, it's also worth pointing out that this is true there as well. The new OGL isn't about killing fanprojects, it's WotC trying to claw back some of the profits from third party "official" products. |
01-09-2023, 12:44 PM | #9 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: GURPS Lite and a Open gaming license?
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And copyrighted text needs to follow the rules in the online policy and be kept to an approved minimum. http://www.sjgames.com/general/online_policy.html Anyone wanting to write any fan material should read that last link and the additional links and material it points to.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
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01-09-2023, 03:14 PM | #10 | |
Join Date: Feb 2008
Location: The Athens of America
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Re: GURPS Lite and a Open gaming license?
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Well the people Wotc/Hasbro would be looking at most likely would intend to profit...since the lowest (we want a taste) tier apparently starts at $50,000 Gross Revenue (and is also subject to abrupt change) they will likely take money from a lot of people not within yelling distance of actual profit.
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Tags |
ogl, open gaming license |
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