01-24-2023, 12:28 PM | #31 |
Join Date: Jun 2013
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Re: Question about spears
Something I'll note about the quarterstaff is that GURPS seems to assume rather fluid grip changes as standard, hence why it is Reach 1,2 rather than the Reach 1,2* of the standard spear (that is, you can freely switch up the Reach rather than needing a Ready in between). Essentially, in Martial Arts terms, the Staff skill comes with free Reach Mastery and, perhaps, Grip Mastery (the latter so you can strike at full power with a standard grip, then immediately switch to Defensive Grip for enhanced Parrying), much as Main-Gauche comes with free Off-hand Weapon Training. Arguably, a revised skill list should get rid of oddities like this and simply suggest that certain Perks/Advantages/Techniques are appropriate for certain weapons/skills - "The quarterstaff is often used in fluid motions that allow a skilled practitioner to change Reach freely, as well as shift into a Defensive Grip as needed. To represent this, characters who favor this weapon typically take Reach Mastery (Staff) and Grip Mastery (Staff); Enhanced Parry (Staff) is also very common, and combined with Parrying With Two-Handed Weapons (p.000) can allow a single staff-wielder to ward off multiple attacks."
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01-24-2023, 01:33 PM | #32 | |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: Question about spears
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Also it's very fiddly if someone just wants to make a guy who's good with a stick.
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01-24-2023, 01:50 PM | #33 |
Join Date: Mar 2016
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Re: Question about spears
For the record, after the first page or two, based on the linked threads, I decided my final decision would be "Yes, Form Mastery does give you all the benefits of both Staff and Spear." You're going to be slightly penalized on either maximally effective attacking or defending since you'll be relying on defaults for one of them, so I don't think it's that broken.
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01-25-2023, 11:22 AM | #34 | |||
Join Date: Jun 2013
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Re: Question about spears
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Obviously, if the current rules work just fine for you, no revision is necessary. Quote:
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