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Old 03-06-2016, 08:53 PM   #241
Disliker of the mary sue
 
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Originally Posted by Emerald Cat View Post
I'm sorry, I don't follow. I can't tell what part of that quote you are referring to. Could you please clarify that?

I am assuming he is saying that there is a conspircy to misinform people of how real life science works.
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Old 03-07-2016, 09:42 PM   #242
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Endless Summer: The player characters are living human beings in a setting where all living human beings are "children". The social status of "adult" only applies to people who have uploaded themselves into cybernetic hardware. The PCs are physically teenagers still attending "high school". More than 3/4s of their former classmates have already moved on to "adulthood". To put it another way, they died, at least as biological lifeforms. Now as the last holdouts the PCs are faced with a choice. Accept the future that has been laid out for them by their elders...or somehow run away from home. Will they flee to the the neoprimitive tribes who live as subsistence hunter-gatherers, the terrorists out to destroy every AI on Earth, or will they discover one of the sleeper ships that were were shut down and forgotten when Homeworld lost interested in anything outside.m

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Old 03-08-2016, 12:07 AM   #243
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I'm sorry, I don't follow. I can't tell what part of that quote you are referring to. Could you please clarify that?
There is not a wizard conspiracy in Hollywood? That sure would explain a lot you know.
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Old 03-08-2016, 09:19 AM   #244
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Quote:
Originally Posted by David Johnston2 View Post
Endless Summer: The player characters are living human beings in a setting where all living human beings are "children". The social status of "adult" only applies to people who have uploaded themselves into cybernetic hardware. The PCs are physically teenagers still attending "high school". More than 3/4s of their former classmates have already moved on to "adulthood". To put it another way, they died, at least as biological lifeforms. Now as the last holdouts the PCs are faced with a choice. Accept the future that has been laid out for them by their elders...or somehow run away from home. Will they flee to the the neoprimitive tribes who live as subsistence hunter-gatherers, the terrorists out to destroy every AI on Earth, or will they discover one of the sleeper ships that were were shut down and forgotten when Homeworld lost interested in anything outside.m
Its an interesting concept, but I'm thinking it'd make a better book than a game, at least without stirring up further trouble.

Bound by Steel:


Centrum has found a piece of common ground with infinity: Zone Beijing has begun investigating a line of theory on Faster-Than-Light Travel that will lead to parachronics. Stopping the Beijing AI will require both centrum's biowar expertise and infinity's broad Chinese language base. Both steel and a staging world have been declared off-limits.

The result is a hotbed of intrigue, political maneuvering, attempts at making contacts and actual work. On both sides people see this either as a fantastic way to finally get people on the inside or as a genuine attempt at peace. The mission is technically limited to locating the Beijing AI so it can be properly bombed, but that's proving tricky and to be the final move of a long game. And great care is required to not inadvertently help Beijing with his research.

This campaign works best in a setting with minimal ISWAT -- its a patrol game. Minor supernatural talents may be appropriate though.
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Old 04-04-2016, 10:53 AM   #245
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For people who have a superhero campaign a mirror universe mini-campaign in which each player gets to pick out the good mirror of a supervillain they have encounter in an alternate universe where, for example the American civil war culminated in the legalization of slavery in all states, and police use waterboarding as a routine investigative technique.
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Old 04-07-2016, 03:14 AM   #246
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The night watch: A monster hunting game set in Victorian London with a crap ton of steampunk weaponry
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Old 04-08-2016, 02:20 PM   #247
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Across the many spheres of reality, there are few cities that can compare with that of Ilrium. Its lofty glass towers glisten in the sun, as the great ships sail in the air around it. Placing mystic weapons and technology in the hands of the common man, it ruled over all of its sphere that mattered, and had colonies on other worlds, seeking out the minerals that enabled the automated workers, the holograms, the glass stronger than steel, the perfect weather, and the luxurious lives of its inhabitants.

And its days are numbered. The famed automotons, that promised wealth and prosperity for even the lowliest, and seemed to promise liberation from lives of drudgery, have been turned against their masters. Not all of them, but previously docile and indeed near-mindless workers have taken up arms against Illrium. The battles are fierce, but every human soldier lost takes years to replace, while new automotons can be manufactured. The mechanical army has been defeated several times, but it has always returned, spontaneously organized in a new location. Its not known when the city of glass will fall, but no one doubts that it will.

You have been chosen to preserve the Heritage of Illrium. A 'seed' of Illrium has been selected to journey to a new sphere -- one where the Automotons will not come. The sphere is newly discovered, and poorly explored -- Mystral Science will work on this sphere, but poorly. Once the portal is opened, the seed will enter, and the knowledge to reach that world will be destroyed -- if the automotons do not know of the sphere, they cannot follow.

The men sent as the 'seed' are very technically adept, skilled in agriculture, art, and science, including mystralism. Many of the members have 'mystral blood', able to function as one of the mystic metals themselves. A younger member of the royal family has been sent, with hopes to preserve the lineage.

The players will explore a new world, overcome the challenges of living in it, deal with social struggles that accompany any new society, and tackle the new magic and dangers of their new home.

I think I'm going to actually run this one.
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Old 04-08-2016, 03:23 PM   #248
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The characters are immortals (starting from when they were all in a crowd listening as Jesus Christ made a certain prophecy) who fate or chance brings together ever few hundred years to do things like finding a hiding place for a certain cup in third century Britain, hunting a monster in 5th century Denmark, battling witches in 11th century Scotland...
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Old 04-09-2016, 10:57 AM   #249
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A science fiction game where each adventure is based on the plotline of some classic story such as:

The characters are hired to find the cryonic capsule of a missing heiress in a missing ship.

An AI which claims to have been created from the recorded memories of one character's father accuses the character's uncle of having murdered him.

The characters are recruited by the planetary computer to help steal a bunch of freighters so that disgruntled robots can escape to colonize their own world free of organic control.

A group of under-equipped colonists are facing some kind of native creature that objects to their presence in its vicinity and comes every night to kill one of them.

A character get its hands on an item of jewellery that contains a super-compact AI with more than human intelligence that offers to help them conquer the galaxy. Also contact with it seems strangely addictive. And there's this weird old man who wants you to throw it into a black hole.
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Old 04-14-2016, 06:50 PM   #250
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The characters all wake from their comas at the same time when the hospital's automated system for supplying the IVs of patients runs out. They are all desperately hungry and thirsty. As they search out food and water they find a few patients and staff wandering drunkenly around, apparently oblivious to the characters. Many of them have what look like recent untreated injuries and the staff seem to be clumsily and silently going through the motions of their day. As night falls, people who seem more active and alert come out whose eyes reflect oddly in the darkness. They pay a bit more attention to the characters but then pass them by. The next day, though, they hear strange moaning and then see a desperate child running from the zombies as they clumsily pursue her. If the characters intervene the zombies turn on them, and after that more and more zombies and night stalkers seem to be seeking them out. The characters begin to realize that that they are stronger and faster than they used to be, as well as almost impossible to kill. And as they encounter soldiers who want to capture them and stranger monsters, they manifest strange powers of their own. They seem to be immune to infection...but of course that's because you can't infect someone who is already infected.

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