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#1 |
Join Date: Nov 2011
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A common thing in fiction is the use of injection of liquids or exposure to gases that cause sleep and/or paralysis safely. Even with nods to realism one sometimes encounters such as incapacitation being delayed some seconds or in some cases more when in combat and variable resistance making some people require larger doses and some react badly to it this is... challenging, to say the least, to realistically produce with modern technology.
So let's see how close we can get with ultratech. Ultratech has a few examples under Weaponry with sleep gas, paralysis gas and sleep poison and a couple more under Medical and Biotech with morphazine and possibly torpine. Biotech adds another version of torpine. What do people think of their realism? Sleep gas is probably the winner here even though it isn't the highest TL option. What's a reasonable improvement for TL 9 things at TL 10? Or TL 9 or TL 10 things at TL 11 for that matter? |
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#2 |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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People are different, biochemically as well as psychologically. I don't think anything short of some super complex self adjusting "smart" drug or nano-machine (to use the buzz word in vogue now) would ever be safe for every human.
But why not have that be what UT layman merely call a drug? It's not like most modern people know the difference between vaccines and inoculations for example.
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#3 |
Join Date: Feb 2005
Location: Berkeley, CA
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Sleep gas is probably TL^, paralysis gas is a fairly plausible lethality though improbably fast (in fact, it's nearly unusable -- it will put almost everyone in a coma), and does an excellent job of demonstrating the problem with incapacitating gases: they continue to affect the target after incapacitation has occurred, and if 5s exposure will knock someone out, 60s exposure is 12x the dose and probably fatal.
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#4 |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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There are certainly paralysis injectable drugs that work pretty darn instantly. But that whole they can breathe without intubation makes them rather lethal.
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#5 | |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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You'd need something that breaks down almost instantly, but of course that means the duration will be very short. Get it in the bloodstream or as a gas and it will generally work fairly quickly.
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#6 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Or you'll need something with sharp diminishing returns. Which seems like another way of saying 'this discovery is very definitely one or two TLs higher than our level' for paralytics and sedatives.
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#7 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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You can do that, actually. If you could design a partial agonist which could be gasified.
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius Author of Winged Folk. The GURPS Discord. Drop by and say hi! |
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#8 | |
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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#9 | |||||
Join Date: Nov 2011
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It's unfortunate though, because shooting people with sleep darts is a lot more stylish than using sleep gas. |
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#10 |
Join Date: May 2008
Location: CA
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For a 'realistic' sleep agent, I'd probably do something like this:
If an individual fails their HT roll by ten or more, they suffer a Heart Attack. If they fail their HT roll by five or more, they fall into a Coma. If they fail their HT roll, they fall unconscious for minutes equal to margin of failure, followed by regular sleep. If they succeed by less than five, they are rendered Drowzy for 20-HT minutes and get a -2 penalty to all skill or attribute rolls, except for HT rolls. If they succeed by five or more, the gas has no effect. |
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Tags |
biotech, paralysis, poison, tranquilizers, ultratech |
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