05-13-2013, 05:43 PM | #1 |
Join Date: Jan 2011
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Random hit location probabilities
I do not quite understand the probabilities of the random hit location table on page B552 from a simulation perspective. What puzzles me is the asymmetry of the left and right hand side.
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left arm 11.6% left leg 16.6% right arm 9.7% right leg 11.5% torso+groin 36.6% (for comparison) I have already searched for this topic without success, but most likely this has been asked before. |
05-13-2013, 05:48 PM | #2 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Random hit location probabilities
In many European fighting styles a typical guard stance is shield side forward.
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05-13-2013, 06:11 PM | #3 |
☣
Join Date: Sep 2004
Location: Southeast NC
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Re: Random hit location probabilities
I would replace it with "leading" and "rear" rather than "left" and "right." And for balanced stances, just roll 1d, 1-3 left, 4-6 right.
And <blank>-and-shield fighters, spear fighters, and most boxers normally stand with dominant hand to the rear.
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RyanW - Actually one normal sized guy in three tiny trenchcoats. Last edited by RyanW; 05-13-2013 at 06:27 PM. |
05-14-2013, 12:00 AM | #4 |
Join Date: Nov 2007
Location: The City of Subdued Excitement
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Re: Random hit location probabilities
The left side of the target is nearer to the right hand of the attacker, which is probably the one holding the weapon. I think I recall, though I can't come up with a reference right now, that archaeologists have found that remains from battle graves tend to have wounds on the left side of the body.
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05-19-2013, 02:19 PM | #5 | |
Join Date: Jan 2011
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Re: Random hit location probabilities
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Recollecting all those arguments I think I would rather prefer a symmetric random hit location table for generic situations. It could easily be achieved by rolling an additional 1d to determine the side for all arm or leg hits as RyanW already mentioned. For melee situations, the left side could be more probable with 1-4 instead of 1-3 or something. Then all limbs would fall under the same rules. |
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05-19-2013, 02:49 PM | #6 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: Random hit location probabilities
It's very likely to be the result of the limited number and size of the probabilities you can generate from 3d6. That's an excellent dice mechanic for dealing with probabilities of a single event, but less well-suited to selecting from a range of arbitrary possibilities.
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Tags |
hit location, probability |
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