Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Thread Tools Display Modes
Old 10-18-2010, 12:15 PM   #11
Join Date: Feb 2010
Default Re: Retooled dice mechanic (probability issue)

I actually really like that idea... damage as a function of skill, by placing an inherent penalty on high damage to the chance to hit. It actually summarizes a lot of issues very neatly. For instance, in That Other Game, hit location is pretty well a narrative assumption made by the damage roll. This would serve to moderate that sort of mechanic.

I wonder what other checks can be tied together so that one result modifies another?
Sarcose is offline   Reply With Quote

dice, match, ore, probability

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump

All times are GMT -6. The time now is 09:35 AM.

Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.