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Old 10-18-2010, 12:15 PM   #11
Sarcose
 
Join Date: Feb 2010
Default Re: Retooled dice mechanic (probability issue)

I actually really like that idea... damage as a function of skill, by placing an inherent penalty on high damage to the chance to hit. It actually summarizes a lot of issues very neatly. For instance, in That Other Game, hit location is pretty well a narrative assumption made by the damage roll. This would serve to moderate that sort of mechanic.

I wonder what other checks can be tied together so that one result modifies another?
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dice, match, ore, probability

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